mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-30 12:21:21 -08:00
69 lines
2.2 KiB
C#
69 lines
2.2 KiB
C#
|
using Ryujinx.Graphics.Shader.Translation;
|
||
|
|
||
|
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||
|
{
|
||
|
public static class Varying
|
||
|
{
|
||
|
public static string GetName(int offset)
|
||
|
{
|
||
|
offset <<= 2;
|
||
|
|
||
|
if (offset >= AttributeConsts.UserAttributeBase &&
|
||
|
offset < AttributeConsts.UserAttributeEnd)
|
||
|
{
|
||
|
offset -= AttributeConsts.UserAttributeBase;
|
||
|
|
||
|
string name = $"{ DefaultNames.OAttributePrefix}{(offset >> 4)}";
|
||
|
|
||
|
name += "_" + "xyzw"[(offset >> 2) & 3];
|
||
|
|
||
|
return name;
|
||
|
}
|
||
|
|
||
|
switch (offset)
|
||
|
{
|
||
|
case AttributeConsts.PositionX:
|
||
|
case AttributeConsts.PositionY:
|
||
|
case AttributeConsts.PositionZ:
|
||
|
case AttributeConsts.PositionW:
|
||
|
return "gl_Position";
|
||
|
case AttributeConsts.PointSize:
|
||
|
return "gl_PointSize";
|
||
|
case AttributeConsts.ClipDistance0:
|
||
|
return "gl_ClipDistance[0]";
|
||
|
case AttributeConsts.ClipDistance1:
|
||
|
return "gl_ClipDistance[1]";
|
||
|
case AttributeConsts.ClipDistance2:
|
||
|
return "gl_ClipDistance[2]";
|
||
|
case AttributeConsts.ClipDistance3:
|
||
|
return "gl_ClipDistance[3]";
|
||
|
case AttributeConsts.ClipDistance4:
|
||
|
return "gl_ClipDistance[4]";
|
||
|
case AttributeConsts.ClipDistance5:
|
||
|
return "gl_ClipDistance[5]";
|
||
|
case AttributeConsts.ClipDistance6:
|
||
|
return "gl_ClipDistance[6]";
|
||
|
case AttributeConsts.ClipDistance7:
|
||
|
return "gl_ClipDistance[7]";
|
||
|
case AttributeConsts.VertexId:
|
||
|
return "gl_VertexID";
|
||
|
}
|
||
|
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
public static int GetSize(int offset)
|
||
|
{
|
||
|
switch (offset << 2)
|
||
|
{
|
||
|
case AttributeConsts.PositionX:
|
||
|
case AttributeConsts.PositionY:
|
||
|
case AttributeConsts.PositionZ:
|
||
|
case AttributeConsts.PositionW:
|
||
|
return 4;
|
||
|
}
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
}
|
||
|
}
|