Ryujinx/src/Ryujinx.Graphics.Vulkan/Shaders/DepthStencilClearFragmentShaderSource.frag

8 lines
114 B
GLSL
Raw Normal View History

#version 450 core
layout (location = 0) in vec4 clear_colour;
void main()
{
gl_FragDepth = clear_colour.x;
}