Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 11:56:22 -07:00
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using ARMeilleure.IntermediateRepresentation;
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using ARMeilleure.State;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using static ARMeilleure.IntermediateRepresentation.OperandHelper;
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namespace ARMeilleure.Translation
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{
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class EmitterContext
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{
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private Dictionary<Operand, BasicBlock> _irLabels;
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2020-02-17 13:30:54 -08:00
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private IntrusiveList<BasicBlock> _irBlocks;
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Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 11:56:22 -07:00
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private BasicBlock _irBlock;
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private bool _needsNewBlock;
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public EmitterContext()
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{
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_irLabels = new Dictionary<Operand, BasicBlock>();
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2020-02-17 13:30:54 -08:00
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_irBlocks = new IntrusiveList<BasicBlock>();
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Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 11:56:22 -07:00
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_needsNewBlock = true;
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}
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public Operand Add(Operand op1, Operand op2)
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{
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return Add(Instruction.Add, Local(op1.Type), op1, op2);
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}
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public Operand BitwiseAnd(Operand op1, Operand op2)
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{
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return Add(Instruction.BitwiseAnd, Local(op1.Type), op1, op2);
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}
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public Operand BitwiseExclusiveOr(Operand op1, Operand op2)
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{
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return Add(Instruction.BitwiseExclusiveOr, Local(op1.Type), op1, op2);
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}
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public Operand BitwiseNot(Operand op1)
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{
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return Add(Instruction.BitwiseNot, Local(op1.Type), op1);
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}
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public Operand BitwiseOr(Operand op1, Operand op2)
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{
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return Add(Instruction.BitwiseOr, Local(op1.Type), op1, op2);
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}
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public void Branch(Operand label)
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{
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Add(Instruction.Branch, null);
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BranchToLabel(label);
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}
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public void BranchIfFalse(Operand label, Operand op1)
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{
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Add(Instruction.BranchIfFalse, null, op1);
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BranchToLabel(label);
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}
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public void BranchIfTrue(Operand label, Operand op1)
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{
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Add(Instruction.BranchIfTrue, null, op1);
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BranchToLabel(label);
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}
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public Operand ByteSwap(Operand op1)
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{
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return Add(Instruction.ByteSwap, Local(op1.Type), op1);
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}
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public Operand Call(Delegate func, params Operand[] callArgs)
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{
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// Add the delegate to the cache to ensure it will not be garbage collected.
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func = DelegateCache.GetOrAdd(func);
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IntPtr ptr = Marshal.GetFunctionPointerForDelegate<Delegate>(func);
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OperandType returnType = GetOperandType(func.Method.ReturnType);
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return Call(Const(ptr.ToInt64()), returnType, callArgs);
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}
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private static Dictionary<TypeCode, OperandType> _typeCodeToOperandTypeMap =
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new Dictionary<TypeCode, OperandType>()
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{
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{ TypeCode.Boolean, OperandType.I32 },
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{ TypeCode.Byte, OperandType.I32 },
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{ TypeCode.Char, OperandType.I32 },
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{ TypeCode.Double, OperandType.FP64 },
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{ TypeCode.Int16, OperandType.I32 },
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{ TypeCode.Int32, OperandType.I32 },
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{ TypeCode.Int64, OperandType.I64 },
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{ TypeCode.SByte, OperandType.I32 },
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{ TypeCode.Single, OperandType.FP32 },
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{ TypeCode.UInt16, OperandType.I32 },
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{ TypeCode.UInt32, OperandType.I32 },
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{ TypeCode.UInt64, OperandType.I64 }
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};
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private static OperandType GetOperandType(Type type)
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{
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if (_typeCodeToOperandTypeMap.TryGetValue(Type.GetTypeCode(type), out OperandType ot))
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{
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return ot;
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}
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else if (type == typeof(V128))
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{
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return OperandType.V128;
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}
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else if (type == typeof(void))
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{
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return OperandType.None;
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}
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throw new ArgumentException($"Invalid type \"{type.Name}\".");
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}
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public Operand Call(Operand address, OperandType returnType, params Operand[] callArgs)
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{
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Operand[] args = new Operand[callArgs.Length + 1];
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args[0] = address;
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Array.Copy(callArgs, 0, args, 1, callArgs.Length);
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if (returnType != OperandType.None)
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{
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return Add(Instruction.Call, Local(returnType), args);
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}
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else
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{
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return Add(Instruction.Call, null, args);
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}
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}
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public Operand CompareAndSwap128(Operand address, Operand expected, Operand desired)
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{
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return Add(Instruction.CompareAndSwap128, Local(OperandType.V128), address, expected, desired);
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}
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public Operand ConditionalSelect(Operand op1, Operand op2, Operand op3)
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{
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return Add(Instruction.ConditionalSelect, Local(op2.Type), op1, op2, op3);
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}
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public Operand ConvertI64ToI32(Operand op1)
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{
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if (op1.Type != OperandType.I64)
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{
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throw new ArgumentException($"Invalid operand type \"{op1.Type}\".");
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}
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return Add(Instruction.ConvertI64ToI32, Local(OperandType.I32), op1);
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}
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public Operand ConvertToFP(OperandType type, Operand op1)
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{
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return Add(Instruction.ConvertToFP, Local(type), op1);
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}
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public Operand ConvertToFPUI(OperandType type, Operand op1)
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{
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return Add(Instruction.ConvertToFPUI, Local(type), op1);
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}
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public Operand Copy(Operand op1)
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{
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return Add(Instruction.Copy, Local(op1.Type), op1);
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}
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public Operand Copy(Operand dest, Operand op1)
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{
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if (dest.Kind != OperandKind.Register)
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{
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throw new ArgumentException($"Invalid dest operand kind \"{dest.Kind}\".");
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}
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return Add(Instruction.Copy, dest, op1);
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}
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public Operand CountLeadingZeros(Operand op1)
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{
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return Add(Instruction.CountLeadingZeros, Local(op1.Type), op1);
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}
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internal Operand CpuId()
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{
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return Add(Instruction.CpuId, Local(OperandType.I64));
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}
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public Operand Divide(Operand op1, Operand op2)
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{
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return Add(Instruction.Divide, Local(op1.Type), op1, op2);
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}
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public Operand DivideUI(Operand op1, Operand op2)
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{
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return Add(Instruction.DivideUI, Local(op1.Type), op1, op2);
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}
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public Operand ICompareEqual(Operand op1, Operand op2)
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{
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return Add(Instruction.CompareEqual, Local(OperandType.I32), op1, op2);
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}
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public Operand ICompareGreater(Operand op1, Operand op2)
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|
|
|
{
|
|
|
|
return Add(Instruction.CompareGreater, Local(OperandType.I32), op1, op2);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand ICompareGreaterOrEqual(Operand op1, Operand op2)
|
|
|
|
{
|
|
|
|
return Add(Instruction.CompareGreaterOrEqual, Local(OperandType.I32), op1, op2);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand ICompareGreaterOrEqualUI(Operand op1, Operand op2)
|
|
|
|
{
|
|
|
|
return Add(Instruction.CompareGreaterOrEqualUI, Local(OperandType.I32), op1, op2);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand ICompareGreaterUI(Operand op1, Operand op2)
|
|
|
|
{
|
|
|
|
return Add(Instruction.CompareGreaterUI, Local(OperandType.I32), op1, op2);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand ICompareLess(Operand op1, Operand op2)
|
|
|
|
{
|
|
|
|
return Add(Instruction.CompareLess, Local(OperandType.I32), op1, op2);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand ICompareLessOrEqual(Operand op1, Operand op2)
|
|
|
|
{
|
|
|
|
return Add(Instruction.CompareLessOrEqual, Local(OperandType.I32), op1, op2);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand ICompareLessOrEqualUI(Operand op1, Operand op2)
|
|
|
|
{
|
|
|
|
return Add(Instruction.CompareLessOrEqualUI, Local(OperandType.I32), op1, op2);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand ICompareLessUI(Operand op1, Operand op2)
|
|
|
|
{
|
|
|
|
return Add(Instruction.CompareLessUI, Local(OperandType.I32), op1, op2);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand ICompareNotEqual(Operand op1, Operand op2)
|
|
|
|
{
|
|
|
|
return Add(Instruction.CompareNotEqual, Local(OperandType.I32), op1, op2);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand Load(OperandType type, Operand address)
|
|
|
|
{
|
|
|
|
return Add(Instruction.Load, Local(type), address);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand Load16(Operand address)
|
|
|
|
{
|
|
|
|
return Add(Instruction.Load16, Local(OperandType.I32), address);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand Load8(Operand address)
|
|
|
|
{
|
|
|
|
return Add(Instruction.Load8, Local(OperandType.I32), address);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand LoadArgument(OperandType type, int index)
|
|
|
|
{
|
|
|
|
return Add(Instruction.LoadArgument, Local(type), Const(index));
|
|
|
|
}
|
|
|
|
|
|
|
|
public void LoadFromContext()
|
|
|
|
{
|
|
|
|
_needsNewBlock = true;
|
|
|
|
|
|
|
|
Add(Instruction.LoadFromContext);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand Multiply(Operand op1, Operand op2)
|
|
|
|
{
|
|
|
|
return Add(Instruction.Multiply, Local(op1.Type), op1, op2);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand Multiply64HighSI(Operand op1, Operand op2)
|
|
|
|
{
|
|
|
|
return Add(Instruction.Multiply64HighSI, Local(OperandType.I64), op1, op2);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand Multiply64HighUI(Operand op1, Operand op2)
|
|
|
|
{
|
|
|
|
return Add(Instruction.Multiply64HighUI, Local(OperandType.I64), op1, op2);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand Negate(Operand op1)
|
|
|
|
{
|
|
|
|
return Add(Instruction.Negate, Local(op1.Type), op1);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void Return()
|
|
|
|
{
|
|
|
|
Add(Instruction.Return);
|
|
|
|
|
|
|
|
_needsNewBlock = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void Return(Operand op1)
|
|
|
|
{
|
|
|
|
Add(Instruction.Return, null, op1);
|
|
|
|
|
|
|
|
_needsNewBlock = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand RotateRight(Operand op1, Operand op2)
|
|
|
|
{
|
|
|
|
return Add(Instruction.RotateRight, Local(op1.Type), op1, op2);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand ShiftLeft(Operand op1, Operand op2)
|
|
|
|
{
|
|
|
|
return Add(Instruction.ShiftLeft, Local(op1.Type), op1, op2);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand ShiftRightSI(Operand op1, Operand op2)
|
|
|
|
{
|
|
|
|
return Add(Instruction.ShiftRightSI, Local(op1.Type), op1, op2);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand ShiftRightUI(Operand op1, Operand op2)
|
|
|
|
{
|
|
|
|
return Add(Instruction.ShiftRightUI, Local(op1.Type), op1, op2);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand SignExtend16(OperandType type, Operand op1)
|
|
|
|
{
|
|
|
|
return Add(Instruction.SignExtend16, Local(type), op1);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand SignExtend32(OperandType type, Operand op1)
|
|
|
|
{
|
|
|
|
return Add(Instruction.SignExtend32, Local(type), op1);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand SignExtend8(OperandType type, Operand op1)
|
|
|
|
{
|
|
|
|
return Add(Instruction.SignExtend8, Local(type), op1);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void Store(Operand address, Operand value)
|
|
|
|
{
|
|
|
|
Add(Instruction.Store, null, address, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void Store16(Operand address, Operand value)
|
|
|
|
{
|
|
|
|
Add(Instruction.Store16, null, address, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void Store8(Operand address, Operand value)
|
|
|
|
{
|
|
|
|
Add(Instruction.Store8, null, address, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void StoreToContext()
|
|
|
|
{
|
|
|
|
Add(Instruction.StoreToContext);
|
|
|
|
|
|
|
|
_needsNewBlock = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand Subtract(Operand op1, Operand op2)
|
|
|
|
{
|
|
|
|
return Add(Instruction.Subtract, Local(op1.Type), op1, op2);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand VectorCreateScalar(Operand value)
|
|
|
|
{
|
|
|
|
return Add(Instruction.VectorCreateScalar, Local(OperandType.V128), value);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand VectorExtract(OperandType type, Operand vector, int index)
|
|
|
|
{
|
|
|
|
return Add(Instruction.VectorExtract, Local(type), vector, Const(index));
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand VectorExtract16(Operand vector, int index)
|
|
|
|
{
|
|
|
|
return Add(Instruction.VectorExtract16, Local(OperandType.I32), vector, Const(index));
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand VectorExtract8(Operand vector, int index)
|
|
|
|
{
|
|
|
|
return Add(Instruction.VectorExtract8, Local(OperandType.I32), vector, Const(index));
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand VectorInsert(Operand vector, Operand value, int index)
|
|
|
|
{
|
|
|
|
return Add(Instruction.VectorInsert, Local(OperandType.V128), vector, value, Const(index));
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand VectorInsert16(Operand vector, Operand value, int index)
|
|
|
|
{
|
|
|
|
return Add(Instruction.VectorInsert16, Local(OperandType.V128), vector, value, Const(index));
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand VectorInsert8(Operand vector, Operand value, int index)
|
|
|
|
{
|
|
|
|
return Add(Instruction.VectorInsert8, Local(OperandType.V128), vector, value, Const(index));
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand VectorZero()
|
|
|
|
{
|
|
|
|
return Add(Instruction.VectorZero, Local(OperandType.V128));
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand VectorZeroUpper64(Operand vector)
|
|
|
|
{
|
|
|
|
return Add(Instruction.VectorZeroUpper64, Local(OperandType.V128), vector);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand VectorZeroUpper96(Operand vector)
|
|
|
|
{
|
|
|
|
return Add(Instruction.VectorZeroUpper96, Local(OperandType.V128), vector);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand ZeroExtend16(OperandType type, Operand op1)
|
|
|
|
{
|
|
|
|
return Add(Instruction.ZeroExtend16, Local(type), op1);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand ZeroExtend32(OperandType type, Operand op1)
|
|
|
|
{
|
|
|
|
return Add(Instruction.ZeroExtend32, Local(type), op1);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand ZeroExtend8(OperandType type, Operand op1)
|
|
|
|
{
|
|
|
|
return Add(Instruction.ZeroExtend8, Local(type), op1);
|
|
|
|
}
|
|
|
|
|
|
|
|
private Operand Add(Instruction inst, Operand dest = null, params Operand[] sources)
|
|
|
|
{
|
|
|
|
if (_needsNewBlock)
|
|
|
|
{
|
|
|
|
NewNextBlock();
|
|
|
|
}
|
|
|
|
|
|
|
|
Operation operation = new Operation(inst, dest, sources);
|
|
|
|
|
|
|
|
_irBlock.Operations.AddLast(operation);
|
|
|
|
|
|
|
|
return dest;
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand AddIntrinsic(Intrinsic intrin, params Operand[] args)
|
|
|
|
{
|
|
|
|
return Add(intrin, Local(OperandType.V128), args);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand AddIntrinsicInt(Intrinsic intrin, params Operand[] args)
|
|
|
|
{
|
|
|
|
return Add(intrin, Local(OperandType.I32), args);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Operand AddIntrinsicLong(Intrinsic intrin, params Operand[] args)
|
|
|
|
{
|
|
|
|
return Add(intrin, Local(OperandType.I64), args);
|
|
|
|
}
|
|
|
|
|
|
|
|
private Operand Add(Intrinsic intrin, Operand dest, params Operand[] sources)
|
|
|
|
{
|
|
|
|
if (_needsNewBlock)
|
|
|
|
{
|
|
|
|
NewNextBlock();
|
|
|
|
}
|
|
|
|
|
|
|
|
IntrinsicOperation operation = new IntrinsicOperation(intrin, dest, sources);
|
|
|
|
|
|
|
|
_irBlock.Operations.AddLast(operation);
|
|
|
|
|
|
|
|
return dest;
|
|
|
|
}
|
|
|
|
|
|
|
|
private void BranchToLabel(Operand label)
|
|
|
|
{
|
|
|
|
if (!_irLabels.TryGetValue(label, out BasicBlock branchBlock))
|
|
|
|
{
|
|
|
|
branchBlock = new BasicBlock();
|
|
|
|
|
|
|
|
_irLabels.Add(label, branchBlock);
|
|
|
|
}
|
|
|
|
|
|
|
|
_irBlock.Branch = branchBlock;
|
|
|
|
|
|
|
|
_needsNewBlock = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void MarkLabel(Operand label)
|
|
|
|
{
|
|
|
|
if (_irLabels.TryGetValue(label, out BasicBlock nextBlock))
|
|
|
|
{
|
|
|
|
nextBlock.Index = _irBlocks.Count;
|
2020-02-17 13:30:54 -08:00
|
|
|
|
|
|
|
_irBlocks.AddLast(nextBlock);
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 11:56:22 -07:00
|
|
|
|
|
|
|
NextBlock(nextBlock);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
NewNextBlock();
|
|
|
|
|
|
|
|
_irLabels.Add(label, _irBlock);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void NewNextBlock()
|
|
|
|
{
|
|
|
|
BasicBlock block = new BasicBlock(_irBlocks.Count);
|
|
|
|
|
2020-02-17 13:30:54 -08:00
|
|
|
_irBlocks.AddLast(block);
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 11:56:22 -07:00
|
|
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|
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NextBlock(block);
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|
|
}
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|
|
|
|
|
|
|
private void NextBlock(BasicBlock nextBlock)
|
|
|
|
{
|
|
|
|
if (_irBlock != null && !EndsWithUnconditional(_irBlock))
|
|
|
|
{
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_irBlock.Next = nextBlock;
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}
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|
_irBlock = nextBlock;
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|
|
_needsNewBlock = false;
|
|
|
|
}
|
|
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|
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|
|
private static bool EndsWithUnconditional(BasicBlock block)
|
|
|
|
{
|
|
|
|
Operation lastOp = block.GetLastOp() as Operation;
|
|
|
|
|
|
|
|
if (lastOp == null)
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|
|
{
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|
|
return false;
|
|
|
|
}
|
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|
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|
|
return lastOp.Instruction == Instruction.Branch ||
|
|
|
|
lastOp.Instruction == Instruction.Return;
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|
}
|
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|
|
public ControlFlowGraph GetControlFlowGraph()
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|
|
|
{
|
2020-02-17 13:30:54 -08:00
|
|
|
return new ControlFlowGraph(_irBlocks.First, _irBlocks);
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 11:56:22 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|