mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-24 04:21:20 -08:00
65 lines
1.5 KiB
C#
65 lines
1.5 KiB
C#
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using System;
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using System.IO;
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namespace Ryujinx
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{
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class VirtualFs : IDisposable
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{
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private const string BasePath = "Fs";
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private const string SavesPath = "Saves";
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public Stream RomFs { get; private set; }
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public void LoadRomFs(string FileName)
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{
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RomFs = new FileStream(FileName, FileMode.Open, FileAccess.Read);
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}
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internal string GetFullPath(string BasePath, string FileName)
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{
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if (FileName.StartsWith('/'))
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{
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FileName = FileName.Substring(1);
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}
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string FullPath = Path.GetFullPath(Path.Combine(BasePath, FileName));
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if (!FullPath.StartsWith(GetBasePath()))
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{
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return null;
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}
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return FullPath;
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}
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internal string GetGameSavesPath()
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{
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string SavesDir = Path.Combine(GetBasePath(), SavesPath);
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if (!Directory.Exists(SavesDir))
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{
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Directory.CreateDirectory(SavesDir);
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}
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return SavesDir;
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}
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internal string GetBasePath()
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{
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return Path.Combine(Directory.GetCurrentDirectory(), BasePath);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing && RomFs != null)
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{
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RomFs.Dispose();
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}
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}
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}
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}
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