Ryujinx/Ryujinx.Graphics.Gpu/Engine/Inline2Memory.cs

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using Ryujinx.Common;
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using Ryujinx.Graphics.Gpu.State;
using Ryujinx.Graphics.Texture;
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using System;
using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
{
private Inline2MemoryParams _params;
private bool _isLinear;
private int _offset;
private int _size;
private bool _finished;
private int[] _buffer;
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public void LaunchDma(GpuState state, int argument)
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{
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_params = state.Get<Inline2MemoryParams>(MethodOffset.I2mParams);
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_isLinear = (argument & 1) != 0;
_offset = 0;
_size = _params.LineLengthIn * _params.LineCount;
int count = BitUtils.DivRoundUp(_size, 4);
if (_buffer == null || _buffer.Length < count)
{
_buffer = new int[count];
}
ulong dstBaseAddress = _context.MemoryManager.Translate(_params.DstAddress.Pack());
_context.Methods.TextureManager.Flush(dstBaseAddress, (ulong)_size);
_finished = false;
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}
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public void LoadInlineData(GpuState state, int argument)
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{
if (!_finished)
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{
_buffer[_offset++] = argument;
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if (_offset * 4 >= _size)
{
FinishTransfer();
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}
}
}
private void FinishTransfer()
{
Span<byte> data = MemoryMarshal.Cast<int, byte>(_buffer).Slice(0, _size);
if (_isLinear && _params.LineCount == 1)
{
ulong address = _context.MemoryManager.Translate( _params.DstAddress.Pack());
_context.PhysicalMemory.Write(address, data);
}
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else
{
var dstCalculator = new OffsetCalculator(
_params.DstWidth,
_params.DstHeight,
_params.DstStride,
_isLinear,
_params.DstMemoryLayout.UnpackGobBlocksInY(),
1);
int srcOffset = 0;
ulong dstBaseAddress = _context.MemoryManager.Translate(_params.DstAddress.Pack());
for (int y = _params.DstY; y < _params.DstY + _params.LineCount; y++)
{
int x1 = _params.DstX;
int x2 = _params.DstX + _params.LineLengthIn;
int x2Trunc = _params.DstX + BitUtils.AlignDown(_params.LineLengthIn, 16);
int x;
for (x = x1; x < x2Trunc; x += 16, srcOffset += 16)
{
int dstOffset = dstCalculator.GetOffset(x, y);
ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
Span<byte> pixel = data.Slice(srcOffset, 16);
_context.PhysicalMemory.Write(dstAddress, pixel);
}
for (; x < x2; x++, srcOffset++)
{
int dstOffset = dstCalculator.GetOffset(x, y);
ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
Span<byte> pixel = data.Slice(srcOffset, 1);
_context.PhysicalMemory.Write(dstAddress, pixel);
}
}
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}
_finished = true;
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}
}
}