mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-26 18:51:21 -08:00
64 lines
1.6 KiB
C#
64 lines
1.6 KiB
C#
|
using System.Collections.Concurrent;
|
|||
|
using System.Collections.Generic;
|
|||
|
|
|||
|
namespace Ryujinx.Audio
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// A Dummy audio renderer that does not output any audio
|
|||
|
/// </summary>
|
|||
|
public class DummyAudioOut : IAalOutput
|
|||
|
{
|
|||
|
private ConcurrentQueue<long> m_Buffers;
|
|||
|
|
|||
|
public DummyAudioOut()
|
|||
|
{
|
|||
|
m_Buffers = new ConcurrentQueue<long>();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Dummy audio output is always available, Baka!
|
|||
|
/// </summary>
|
|||
|
public static bool IsSupported => true;
|
|||
|
|
|||
|
public PlaybackState GetState(int trackId) => PlaybackState.Stopped;
|
|||
|
|
|||
|
public int OpenTrack(int sampleRate, int channels, ReleaseCallback callback) => 1;
|
|||
|
|
|||
|
public void CloseTrack(int trackId) { }
|
|||
|
|
|||
|
public void Start(int trackId) { }
|
|||
|
|
|||
|
public void Stop(int trackId) { }
|
|||
|
|
|||
|
public void AppendBuffer<T>(int trackID, long bufferTag, T[] buffer)
|
|||
|
where T : struct
|
|||
|
{
|
|||
|
m_Buffers.Enqueue(bufferTag);
|
|||
|
}
|
|||
|
|
|||
|
public long[] GetReleasedBuffers(int trackId, int maxCount)
|
|||
|
{
|
|||
|
List<long> bufferTags = new List<long>();
|
|||
|
|
|||
|
for (int i = 0; i < maxCount; i++)
|
|||
|
{
|
|||
|
if (!m_Buffers.TryDequeue(out long tag))
|
|||
|
{
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
bufferTags.Add(tag);
|
|||
|
}
|
|||
|
|
|||
|
return bufferTags.ToArray();
|
|||
|
}
|
|||
|
|
|||
|
public bool ContainsBuffer(int trackID, long bufferTag) => false;
|
|||
|
|
|||
|
public void Dispose()
|
|||
|
{
|
|||
|
m_Buffers.Clear();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|