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https://github.com/Ryujinx/Ryujinx.git
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51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
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//
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// Copyright (c) 2019-2020 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Common
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{
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/// <summary>
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/// Update data header used for input and output of <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.ReadOnlyMemory{byte})"/>.
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/// </summary>
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public struct UpdateDataHeader
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{
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public int Revision;
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public uint BehaviourSize;
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public uint MemoryPoolsSize;
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public uint VoicesSize;
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public uint VoiceResourcesSize;
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public uint EffectsSize;
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public uint MixesSize;
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public uint SinksSize;
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public uint PerformanceBufferSize;
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public uint Unknown24;
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public uint RenderInfoSize;
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private unsafe fixed int _reserved[4];
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public uint TotalSize;
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public void Initialize(int revision)
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{
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Revision = revision;
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TotalSize = (uint)Unsafe.SizeOf<UpdateDataHeader>();
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}
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}
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}
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