mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-29 05:41:21 -08:00
63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
|
//
|
||
|
// Copyright (c) 2019-2020 Ryujinx
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Lesser General Public License as published by
|
||
|
// the Free Software Foundation, either version 3 of the License, or
|
||
|
// (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Lesser General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Lesser General Public License
|
||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||
|
//
|
||
|
|
||
|
using System.Runtime.InteropServices;
|
||
|
|
||
|
namespace Ryujinx.Audio.Renderer.Parameter
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Input header for splitter update.
|
||
|
/// </summary>
|
||
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||
|
public struct SplitterInParameterHeader
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Magic of the input header.
|
||
|
/// </summary>
|
||
|
public uint Magic;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The count of <see cref="SplitterInParameter"/> after the header.
|
||
|
/// </summary>
|
||
|
public uint SplitterCount;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The count of splitter destinations after the header and splitter info.
|
||
|
/// </summary>
|
||
|
public uint SplitterDestinationCount;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Reserved/unused.
|
||
|
/// </summary>
|
||
|
private unsafe fixed uint _reserved[5];
|
||
|
|
||
|
/// <summary>
|
||
|
/// The expected constant of any input splitter header.
|
||
|
/// </summary>
|
||
|
private const uint ValidMagic = 0x48444E53;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Check if the magic is valid.
|
||
|
/// </summary>
|
||
|
/// <returns>Returns true if the magic is valid.</returns>
|
||
|
public bool IsMagicValid()
|
||
|
{
|
||
|
return Magic == ValidMagic;
|
||
|
}
|
||
|
}
|
||
|
}
|