2021-01-10 12:26:59 -08:00
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using LibHac.Ns;
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2018-10-17 10:15:50 -07:00
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using Ryujinx.Common.Logging;
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2020-05-14 18:14:38 -07:00
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using Ryujinx.HLE.HOS.Services.Arp;
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using System;
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2018-02-09 16:14:55 -08:00
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2019-09-18 17:45:11 -07:00
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namespace Ryujinx.HLE.HOS.Services.Pctl.ParentalControlServiceFactory
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2018-02-09 16:14:55 -08:00
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{
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2018-03-19 11:58:46 -07:00
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class IParentalControlService : IpcService
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2018-02-09 16:14:55 -08:00
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{
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2021-01-10 12:26:59 -08:00
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private int _permissionFlag;
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private ulong _titleId;
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private ParentalControlFlagValue _parentalControlFlag;
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private int[] _ratingAge;
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2020-11-24 12:19:06 -08:00
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// TODO: Find where they are set.
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2021-01-10 12:26:59 -08:00
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private bool _restrictionEnabled = false;
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private bool _featuresRestriction = false;
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private bool _stereoVisionRestrictionConfigurable = true;
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private bool _stereoVisionRestriction = false;
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2018-06-12 11:28:45 -07:00
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2020-05-14 18:14:38 -07:00
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public IParentalControlService(ServiceCtx context, bool withInitialize, int permissionFlag)
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2018-02-09 16:14:55 -08:00
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{
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2020-05-14 18:14:38 -07:00
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_permissionFlag = permissionFlag;
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if (withInitialize)
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{
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Initialize(context);
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}
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2018-02-09 16:14:55 -08:00
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}
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2018-06-12 11:28:45 -07:00
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2021-04-13 15:01:24 -07:00
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[CommandHipc(1)] // 4.0.0+
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2019-07-11 18:13:43 -07:00
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// Initialize()
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2019-07-14 12:04:38 -07:00
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public ResultCode Initialize(ServiceCtx context)
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2018-06-12 11:28:45 -07:00
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{
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2020-05-14 18:14:38 -07:00
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if ((_permissionFlag & 0x8001) == 0)
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2018-06-12 17:51:59 -07:00
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{
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2020-05-14 18:14:38 -07:00
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return ResultCode.PermissionDenied;
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2018-06-12 17:51:59 -07:00
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}
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2020-05-14 18:14:38 -07:00
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ResultCode resultCode = ResultCode.InvalidPid;
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if (context.Process.Pid != 0)
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2018-06-12 17:51:59 -07:00
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{
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2020-05-14 18:14:38 -07:00
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if ((_permissionFlag & 0x40) == 0)
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{
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ulong titleId = ApplicationLaunchProperty.GetByPid(context).TitleId;
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if (titleId != 0)
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{
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_titleId = titleId;
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// TODO: Call nn::arp::GetApplicationControlProperty here when implemented, if it return ResultCode.Success we assign fields.
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2021-01-10 12:26:59 -08:00
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_ratingAge = Array.ConvertAll(context.Device.Application.ControlData.Value.RatingAge.ToArray(), Convert.ToInt32);
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_parentalControlFlag = context.Device.Application.ControlData.Value.ParentalControl;
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2020-05-14 18:14:38 -07:00
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}
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}
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if (_titleId != 0)
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{
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// TODO: Service store some private fields in another static object.
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if ((_permissionFlag & 0x8040) == 0)
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{
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// TODO: Service store TitleId and FreeCommunicationEnabled in another static object.
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// When it's done it signal an event in this static object.
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2020-08-03 16:32:53 -07:00
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Logger.Stub?.PrintStub(LogClass.ServicePctl);
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2020-05-14 18:14:38 -07:00
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}
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}
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resultCode = ResultCode.Success;
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2018-06-12 17:51:59 -07:00
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}
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2018-06-12 11:28:45 -07:00
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2020-05-14 18:14:38 -07:00
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return resultCode;
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2018-06-12 11:28:45 -07:00
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}
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2019-04-21 23:54:47 -07:00
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2021-04-13 15:01:24 -07:00
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[CommandHipc(1001)]
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2019-07-11 18:13:43 -07:00
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// CheckFreeCommunicationPermission()
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2019-07-14 12:04:38 -07:00
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public ResultCode CheckFreeCommunicationPermission(ServiceCtx context)
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2019-04-21 23:54:47 -07:00
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{
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2021-01-10 12:26:59 -08:00
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if (_parentalControlFlag == ParentalControlFlagValue.FreeCommunication && _restrictionEnabled)
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2020-05-14 18:14:38 -07:00
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{
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2021-01-10 12:26:59 -08:00
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// TODO: It seems to checks if an entry exists in the FreeCommunicationApplicationList using the TitleId.
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// Then it returns FreeCommunicationDisabled if the entry doesn't exist.
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2020-05-14 18:14:38 -07:00
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return ResultCode.FreeCommunicationDisabled;
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}
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2021-01-10 12:26:59 -08:00
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// NOTE: This sets an internal field to true. Usage have to be determined.
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2020-11-24 12:19:06 -08:00
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Logger.Stub?.PrintStub(LogClass.ServicePctl);
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2019-07-14 12:04:38 -07:00
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return ResultCode.Success;
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2019-04-21 23:54:47 -07:00
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}
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am/lbl/hid/pctl: Enabled VR Rendering (#1688)
* am/lbl/hid/pctl: Enabled VR Rendering
This PR enable VR rendering on games which support it through the Toy-Con VR Goggles.
Please remember Ryujinx currently don't support console SixAxis sensor and for now, in some games, the view can't be moved.
Everything is implemented accordingly to RE:
- am: ICommonStateGetter: SetVrModeEnabled, BeginVrModeEx, EndVrModeEx.
- lbl: ILblController: SetBrightnessReflectionDelayLevel, GetBrightnessReflectionDelayLevel, SetCurrentAmbientLightSensorMapping, GetCurrentAmbientLightSensorMapping, SetCurrentBrightnessSettingForVrMode, GetCurrentBrightnessSettingForVrMode, EnableVrMode, DisableVrMode, IsVrModeEnabled.
- pctl: IParentalControlService: ConfirmStereoVisionPermission, ConfirmStereoVisionRestrictionConfigurable, GetStereoVisionRestriction, SetStereoVisionRestriction, ResetConfirmedStereoVisionPermission, IsStereoVisionPermitted.
- hid: IHidServer: ResetSevenSixAxisSensorTimestamp is stubbed because we don't support console SixAxisSensor for now.
Maybe we could add a setting later to enable or disable VR. But I think it's fine to keep this always available since you have to enable it in games.
* Fix permission flag check
* Address gdkchan feedback
2020-11-15 13:30:20 -08:00
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2021-04-13 15:01:24 -07:00
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[CommandHipc(1013)] // 4.0.0+
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am/lbl/hid/pctl: Enabled VR Rendering (#1688)
* am/lbl/hid/pctl: Enabled VR Rendering
This PR enable VR rendering on games which support it through the Toy-Con VR Goggles.
Please remember Ryujinx currently don't support console SixAxis sensor and for now, in some games, the view can't be moved.
Everything is implemented accordingly to RE:
- am: ICommonStateGetter: SetVrModeEnabled, BeginVrModeEx, EndVrModeEx.
- lbl: ILblController: SetBrightnessReflectionDelayLevel, GetBrightnessReflectionDelayLevel, SetCurrentAmbientLightSensorMapping, GetCurrentAmbientLightSensorMapping, SetCurrentBrightnessSettingForVrMode, GetCurrentBrightnessSettingForVrMode, EnableVrMode, DisableVrMode, IsVrModeEnabled.
- pctl: IParentalControlService: ConfirmStereoVisionPermission, ConfirmStereoVisionRestrictionConfigurable, GetStereoVisionRestriction, SetStereoVisionRestriction, ResetConfirmedStereoVisionPermission, IsStereoVisionPermitted.
- hid: IHidServer: ResetSevenSixAxisSensorTimestamp is stubbed because we don't support console SixAxisSensor for now.
Maybe we could add a setting later to enable or disable VR. But I think it's fine to keep this always available since you have to enable it in games.
* Fix permission flag check
* Address gdkchan feedback
2020-11-15 13:30:20 -08:00
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// ConfirmStereoVisionPermission()
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public ResultCode ConfirmStereoVisionPermission(ServiceCtx context)
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{
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return IsStereoVisionPermittedImpl();
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}
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2021-04-13 15:01:24 -07:00
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[CommandHipc(1018)]
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2021-01-10 12:26:59 -08:00
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// IsFreeCommunicationAvailable()
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public ResultCode IsFreeCommunicationAvailable(ServiceCtx context)
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{
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if (_parentalControlFlag == ParentalControlFlagValue.FreeCommunication && _restrictionEnabled)
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{
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// TODO: It seems to checks if an entry exists in the FreeCommunicationApplicationList using the TitleId.
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// Then it returns FreeCommunicationDisabled if the entry doesn't exist.
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return ResultCode.FreeCommunicationDisabled;
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}
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Logger.Stub?.PrintStub(LogClass.ServicePctl);
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return ResultCode.Success;
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}
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2021-04-13 15:01:24 -07:00
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[CommandHipc(1031)]
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2020-11-24 12:19:06 -08:00
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// IsRestrictionEnabled() -> b8
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public ResultCode IsRestrictionEnabled(ServiceCtx context)
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{
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if ((_permissionFlag & 0x140) == 0)
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{
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return ResultCode.PermissionDenied;
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}
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context.ResponseData.Write(_restrictionEnabled);
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return ResultCode.Success;
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}
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2021-04-13 15:01:24 -07:00
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[CommandHipc(1061)] // 4.0.0+
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am/lbl/hid/pctl: Enabled VR Rendering (#1688)
* am/lbl/hid/pctl: Enabled VR Rendering
This PR enable VR rendering on games which support it through the Toy-Con VR Goggles.
Please remember Ryujinx currently don't support console SixAxis sensor and for now, in some games, the view can't be moved.
Everything is implemented accordingly to RE:
- am: ICommonStateGetter: SetVrModeEnabled, BeginVrModeEx, EndVrModeEx.
- lbl: ILblController: SetBrightnessReflectionDelayLevel, GetBrightnessReflectionDelayLevel, SetCurrentAmbientLightSensorMapping, GetCurrentAmbientLightSensorMapping, SetCurrentBrightnessSettingForVrMode, GetCurrentBrightnessSettingForVrMode, EnableVrMode, DisableVrMode, IsVrModeEnabled.
- pctl: IParentalControlService: ConfirmStereoVisionPermission, ConfirmStereoVisionRestrictionConfigurable, GetStereoVisionRestriction, SetStereoVisionRestriction, ResetConfirmedStereoVisionPermission, IsStereoVisionPermitted.
- hid: IHidServer: ResetSevenSixAxisSensorTimestamp is stubbed because we don't support console SixAxisSensor for now.
Maybe we could add a setting later to enable or disable VR. But I think it's fine to keep this always available since you have to enable it in games.
* Fix permission flag check
* Address gdkchan feedback
2020-11-15 13:30:20 -08:00
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// ConfirmStereoVisionRestrictionConfigurable()
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public ResultCode ConfirmStereoVisionRestrictionConfigurable(ServiceCtx context)
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{
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if ((_permissionFlag & 2) == 0)
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{
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return ResultCode.PermissionDenied;
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}
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if (_stereoVisionRestrictionConfigurable)
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{
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return ResultCode.Success;
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}
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else
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{
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return ResultCode.StereoVisionRestrictionConfigurableDisabled;
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}
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}
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2021-04-13 15:01:24 -07:00
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[CommandHipc(1062)] // 4.0.0+
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am/lbl/hid/pctl: Enabled VR Rendering (#1688)
* am/lbl/hid/pctl: Enabled VR Rendering
This PR enable VR rendering on games which support it through the Toy-Con VR Goggles.
Please remember Ryujinx currently don't support console SixAxis sensor and for now, in some games, the view can't be moved.
Everything is implemented accordingly to RE:
- am: ICommonStateGetter: SetVrModeEnabled, BeginVrModeEx, EndVrModeEx.
- lbl: ILblController: SetBrightnessReflectionDelayLevel, GetBrightnessReflectionDelayLevel, SetCurrentAmbientLightSensorMapping, GetCurrentAmbientLightSensorMapping, SetCurrentBrightnessSettingForVrMode, GetCurrentBrightnessSettingForVrMode, EnableVrMode, DisableVrMode, IsVrModeEnabled.
- pctl: IParentalControlService: ConfirmStereoVisionPermission, ConfirmStereoVisionRestrictionConfigurable, GetStereoVisionRestriction, SetStereoVisionRestriction, ResetConfirmedStereoVisionPermission, IsStereoVisionPermitted.
- hid: IHidServer: ResetSevenSixAxisSensorTimestamp is stubbed because we don't support console SixAxisSensor for now.
Maybe we could add a setting later to enable or disable VR. But I think it's fine to keep this always available since you have to enable it in games.
* Fix permission flag check
* Address gdkchan feedback
2020-11-15 13:30:20 -08:00
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// GetStereoVisionRestriction() -> bool
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public ResultCode GetStereoVisionRestriction(ServiceCtx context)
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{
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if ((_permissionFlag & 0x200) == 0)
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{
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return ResultCode.PermissionDenied;
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}
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bool stereoVisionRestriction = false;
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if (_stereoVisionRestrictionConfigurable)
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{
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stereoVisionRestriction = _stereoVisionRestriction;
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}
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context.ResponseData.Write(stereoVisionRestriction);
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return ResultCode.Success;
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}
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2021-04-13 15:01:24 -07:00
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[CommandHipc(1063)] // 4.0.0+
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am/lbl/hid/pctl: Enabled VR Rendering (#1688)
* am/lbl/hid/pctl: Enabled VR Rendering
This PR enable VR rendering on games which support it through the Toy-Con VR Goggles.
Please remember Ryujinx currently don't support console SixAxis sensor and for now, in some games, the view can't be moved.
Everything is implemented accordingly to RE:
- am: ICommonStateGetter: SetVrModeEnabled, BeginVrModeEx, EndVrModeEx.
- lbl: ILblController: SetBrightnessReflectionDelayLevel, GetBrightnessReflectionDelayLevel, SetCurrentAmbientLightSensorMapping, GetCurrentAmbientLightSensorMapping, SetCurrentBrightnessSettingForVrMode, GetCurrentBrightnessSettingForVrMode, EnableVrMode, DisableVrMode, IsVrModeEnabled.
- pctl: IParentalControlService: ConfirmStereoVisionPermission, ConfirmStereoVisionRestrictionConfigurable, GetStereoVisionRestriction, SetStereoVisionRestriction, ResetConfirmedStereoVisionPermission, IsStereoVisionPermitted.
- hid: IHidServer: ResetSevenSixAxisSensorTimestamp is stubbed because we don't support console SixAxisSensor for now.
Maybe we could add a setting later to enable or disable VR. But I think it's fine to keep this always available since you have to enable it in games.
* Fix permission flag check
* Address gdkchan feedback
2020-11-15 13:30:20 -08:00
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// SetStereoVisionRestriction(bool)
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public ResultCode SetStereoVisionRestriction(ServiceCtx context)
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{
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if ((_permissionFlag & 0x200) == 0)
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{
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return ResultCode.PermissionDenied;
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}
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bool stereoVisionRestriction = context.RequestData.ReadBoolean();
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if (!_featuresRestriction)
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{
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if (_stereoVisionRestrictionConfigurable)
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{
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_stereoVisionRestriction = stereoVisionRestriction;
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// TODO: It signals an internal event of service. We have to determine where this event is used.
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}
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}
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return ResultCode.Success;
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}
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2021-04-13 15:01:24 -07:00
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[CommandHipc(1064)] // 5.0.0+
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am/lbl/hid/pctl: Enabled VR Rendering (#1688)
* am/lbl/hid/pctl: Enabled VR Rendering
This PR enable VR rendering on games which support it through the Toy-Con VR Goggles.
Please remember Ryujinx currently don't support console SixAxis sensor and for now, in some games, the view can't be moved.
Everything is implemented accordingly to RE:
- am: ICommonStateGetter: SetVrModeEnabled, BeginVrModeEx, EndVrModeEx.
- lbl: ILblController: SetBrightnessReflectionDelayLevel, GetBrightnessReflectionDelayLevel, SetCurrentAmbientLightSensorMapping, GetCurrentAmbientLightSensorMapping, SetCurrentBrightnessSettingForVrMode, GetCurrentBrightnessSettingForVrMode, EnableVrMode, DisableVrMode, IsVrModeEnabled.
- pctl: IParentalControlService: ConfirmStereoVisionPermission, ConfirmStereoVisionRestrictionConfigurable, GetStereoVisionRestriction, SetStereoVisionRestriction, ResetConfirmedStereoVisionPermission, IsStereoVisionPermitted.
- hid: IHidServer: ResetSevenSixAxisSensorTimestamp is stubbed because we don't support console SixAxisSensor for now.
Maybe we could add a setting later to enable or disable VR. But I think it's fine to keep this always available since you have to enable it in games.
* Fix permission flag check
* Address gdkchan feedback
2020-11-15 13:30:20 -08:00
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// ResetConfirmedStereoVisionPermission()
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public ResultCode ResetConfirmedStereoVisionPermission(ServiceCtx context)
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{
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return ResultCode.Success;
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}
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2021-04-13 15:01:24 -07:00
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[CommandHipc(1065)] // 5.0.0+
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am/lbl/hid/pctl: Enabled VR Rendering (#1688)
* am/lbl/hid/pctl: Enabled VR Rendering
This PR enable VR rendering on games which support it through the Toy-Con VR Goggles.
Please remember Ryujinx currently don't support console SixAxis sensor and for now, in some games, the view can't be moved.
Everything is implemented accordingly to RE:
- am: ICommonStateGetter: SetVrModeEnabled, BeginVrModeEx, EndVrModeEx.
- lbl: ILblController: SetBrightnessReflectionDelayLevel, GetBrightnessReflectionDelayLevel, SetCurrentAmbientLightSensorMapping, GetCurrentAmbientLightSensorMapping, SetCurrentBrightnessSettingForVrMode, GetCurrentBrightnessSettingForVrMode, EnableVrMode, DisableVrMode, IsVrModeEnabled.
- pctl: IParentalControlService: ConfirmStereoVisionPermission, ConfirmStereoVisionRestrictionConfigurable, GetStereoVisionRestriction, SetStereoVisionRestriction, ResetConfirmedStereoVisionPermission, IsStereoVisionPermitted.
- hid: IHidServer: ResetSevenSixAxisSensorTimestamp is stubbed because we don't support console SixAxisSensor for now.
Maybe we could add a setting later to enable or disable VR. But I think it's fine to keep this always available since you have to enable it in games.
* Fix permission flag check
* Address gdkchan feedback
2020-11-15 13:30:20 -08:00
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// IsStereoVisionPermitted() -> bool
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public ResultCode IsStereoVisionPermitted(ServiceCtx context)
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{
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bool isStereoVisionPermitted = false;
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ResultCode resultCode = IsStereoVisionPermittedImpl();
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if (resultCode == ResultCode.Success)
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{
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isStereoVisionPermitted = true;
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}
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context.ResponseData.Write(isStereoVisionPermitted);
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return resultCode;
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}
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private ResultCode IsStereoVisionPermittedImpl()
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{
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/*
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// TODO: Application Exemptions are readed from file "appExemptions.dat" in the service savedata.
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// Since we don't support the pctl savedata for now, this can be implemented later.
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if (appExemption)
|
|
|
|
{
|
|
|
|
return ResultCode.Success;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
|
|
|
|
if (_stereoVisionRestrictionConfigurable && _stereoVisionRestriction)
|
|
|
|
{
|
|
|
|
return ResultCode.StereoVisionDenied;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return ResultCode.Success;
|
|
|
|
}
|
|
|
|
}
|
2018-02-09 16:14:55 -08:00
|
|
|
}
|
|
|
|
}
|