Ryujinx/Ryujinx.Graphics.Shader/ShaderConfig.cs

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using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.Shader
{
struct ShaderConfig
{
public ShaderStage Stage { get; }
public ShaderCapabilities Capabilities { get; }
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public TranslationFlags Flags { get; }
public int MaxOutputVertices { get; }
public OutputTopology OutputTopology { get; }
public ShaderConfig(
ShaderStage stage,
ShaderCapabilities capabilities,
TranslationFlags flags,
int maxOutputVertices,
OutputTopology outputTopology)
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{
Stage = stage;
Capabilities = capabilities;
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Flags = flags;
MaxOutputVertices = maxOutputVertices;
OutputTopology = outputTopology;
}
}
}