2020-05-14 18:14:38 -07:00
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namespace Ryujinx.HLE.HOS.Services.Pctl
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{
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enum ResultCode
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{
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ModuleId = 142,
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ErrorCodeShift = 9,
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Success = 0,
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am/lbl/hid/pctl: Enabled VR Rendering (#1688)
* am/lbl/hid/pctl: Enabled VR Rendering
This PR enable VR rendering on games which support it through the Toy-Con VR Goggles.
Please remember Ryujinx currently don't support console SixAxis sensor and for now, in some games, the view can't be moved.
Everything is implemented accordingly to RE:
- am: ICommonStateGetter: SetVrModeEnabled, BeginVrModeEx, EndVrModeEx.
- lbl: ILblController: SetBrightnessReflectionDelayLevel, GetBrightnessReflectionDelayLevel, SetCurrentAmbientLightSensorMapping, GetCurrentAmbientLightSensorMapping, SetCurrentBrightnessSettingForVrMode, GetCurrentBrightnessSettingForVrMode, EnableVrMode, DisableVrMode, IsVrModeEnabled.
- pctl: IParentalControlService: ConfirmStereoVisionPermission, ConfirmStereoVisionRestrictionConfigurable, GetStereoVisionRestriction, SetStereoVisionRestriction, ResetConfirmedStereoVisionPermission, IsStereoVisionPermitted.
- hid: IHidServer: ResetSevenSixAxisSensorTimestamp is stubbed because we don't support console SixAxisSensor for now.
Maybe we could add a setting later to enable or disable VR. But I think it's fine to keep this always available since you have to enable it in games.
* Fix permission flag check
* Address gdkchan feedback
2020-11-15 13:30:20 -08:00
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FreeCommunicationDisabled = (101 << ErrorCodeShift) | ModuleId,
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StereoVisionDenied = (104 << ErrorCodeShift) | ModuleId,
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InvalidPid = (131 << ErrorCodeShift) | ModuleId,
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PermissionDenied = (133 << ErrorCodeShift) | ModuleId,
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StereoVisionRestrictionConfigurableDisabled = (181 << ErrorCodeShift) | ModuleId,
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2020-05-14 18:14:38 -07:00
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}
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}
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