Ryujinx/Ryujinx.Graphics.OpenGL/Converters/MagFilterConverter.cs

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using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL.Sampler;
using System;
namespace Ryujinx.Graphics.OpenGL
{
static class MagFilterConverter
{
public static TextureMagFilter Convert(this MagFilter filter)
{
switch (filter)
{
case MagFilter.Nearest: return TextureMagFilter.Nearest;
case MagFilter.Linear: return TextureMagFilter.Linear;
}
return TextureMagFilter.Nearest;
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}
}
}