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31 lines
946 B
C#
31 lines
946 B
C#
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using Ryujinx.Common.Memory;
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using System;
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using System.Runtime.InteropServices;
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using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
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namespace Ryujinx.Audio.Renderer.Parameter
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{
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/// <summary>
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/// Output information for behaviour.
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/// </summary>
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/// <remarks>This is used to report errors to the user during <see cref="Server.AudioRenderSystem.Update(Memory{byte}, Memory{byte}, ReadOnlyMemory{byte})"/> processing.</remarks>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct BehaviourErrorInfoOutStatus
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{
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/// <summary>
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/// The reported errors.
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/// </summary>
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public Array10<ErrorInfo> ErrorInfos;
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/// <summary>
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/// The amount of error that got reported.
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/// </summary>
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public uint ErrorInfosCount;
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/// <summary>
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/// Reserved/unused.
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/// </summary>
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private unsafe fixed uint _reserved[3];
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}
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}
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