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using Ryujinx.Common.Memory;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Parameter.Effect
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{
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/// <summary>
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/// Effect result state for <seealso cref="Common.EffectType.Limiter"/>.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct LimiterStatistics
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{
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/// <summary>
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/// The max input sample value recorded by the limiter.
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/// </summary>
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public Array6<float> InputMax;
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/// <summary>
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/// Compression gain min value.
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/// </summary>
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public Array6<float> CompressionGainMin;
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/// <summary>
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/// Reset the statistics.
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/// </summary>
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public void Reset()
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{
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InputMax.ToSpan().Fill(0.0f);
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CompressionGainMin.ToSpan().Fill(1.0f);
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}
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}
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}
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