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Ryujinx/Ryujinx.HLE/FileSystem/SaveDataType.cs

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Implements proper save path (#386) * initial save path implementation * fix savedatatype offset, remove incomplete createsavedata implimentation * address nits * fix crash if npdm is not found * made saveinfo readonly, other stuff * remove context param from saveinfo contructor * fix style * remove whitespace
2018-09-09 01:04:26 +03:00
namespace Ryujinx.HLE.FileSystem
{
enum SaveDataType : byte
{
SystemSaveData,
SaveData,
BcatDeliveryCacheStorage,
DeviceSaveData,
TemporaryStorage,
CacheStorage
}
Implement basic support of SystemSaveData and Cleanup IFileSystemProxy (#767) * Implement basic support of SystemSaveData and Cleanup IFileSystemProxy - Implement `OpenSystemSaveData` as a `IFileSystem` in `SaveHelper`: On real device, system saves data are stored encrypted, and we can't create an empty system save data for now. That's why if a user put his own dump of system save in `RyuFs\nand\system\save\`, we extract content in associated folder and open it as a `IFileSystem`. If the system save data don't exist, a folder is created. - Cleanup `IFileSystemProxy` by adding a Helper class. - Implement `GetSavePath` in `VirtualFileSystem` and remove `GetGameSavePath` in `SaveHelper`. * remove the forgotten I * Fix align
2019-09-08 23:33:40 +02:00
}
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