2018-04-08 12:17:35 -07:00
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gal.Shader
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{
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class ShaderIrBlock
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{
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public int Position { get; set; }
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public int EndPosition { get; set; }
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2018-04-08 12:17:35 -07:00
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2018-05-29 16:37:10 -07:00
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public ShaderIrBlock Next { get; set; }
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public ShaderIrBlock Branch { get; set; }
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2018-05-29 16:37:10 -07:00
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public List<ShaderIrBlock> Sources { get; private set; }
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2018-05-29 16:37:10 -07:00
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public List<ShaderIrNode> Nodes { get; private set; }
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2018-05-17 11:25:42 -07:00
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2018-09-17 21:30:35 -07:00
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public ShaderIrBlock(int Position)
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{
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2018-05-29 16:37:10 -07:00
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this.Position = Position;
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2018-04-08 12:17:35 -07:00
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2018-05-29 16:37:10 -07:00
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Sources = new List<ShaderIrBlock>();
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2018-05-17 11:25:42 -07:00
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2018-05-29 16:37:10 -07:00
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Nodes = new List<ShaderIrNode>();
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2018-05-17 11:25:42 -07:00
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}
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2018-05-29 16:37:10 -07:00
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public void AddNode(ShaderIrNode Node)
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{
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Nodes.Add(Node);
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2018-05-17 11:25:42 -07:00
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}
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2018-04-08 12:17:35 -07:00
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public ShaderIrNode[] GetNodes()
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{
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return Nodes.ToArray();
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}
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public ShaderIrNode GetLastNode()
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{
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if (Nodes.Count > 0)
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{
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return Nodes[Nodes.Count - 1];
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}
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return null;
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}
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}
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}
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