2019-02-27 17:12:24 -08:00
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using Ryujinx.Common;
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2018-05-11 16:20:44 -07:00
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using System;
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2018-09-08 10:51:50 -07:00
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namespace Ryujinx.Graphics.Texture
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2018-04-08 12:17:35 -07:00
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{
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class BlockLinearSwizzle : ISwizzle
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{
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private const int GobWidth = 64;
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private const int GobHeight = 8;
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private const int GobSize = GobWidth * GobHeight;
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private int TexWidth;
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private int TexHeight;
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private int TexDepth;
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private int TexGobBlockHeight;
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private int TexGobBlockDepth;
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private int TexBpp;
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private int BhMask;
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private int BdMask;
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private int BhShift;
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private int BdShift;
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private int BppShift;
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private int XShift;
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private int RobSize;
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private int SliceSize;
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private int BaseOffset;
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public BlockLinearSwizzle(
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int Width,
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int Height,
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int Depth,
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int GobBlockHeight,
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int GobBlockDepth,
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int Bpp)
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{
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TexWidth = Width;
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TexHeight = Height;
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TexDepth = Depth;
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TexGobBlockHeight = GobBlockHeight;
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TexGobBlockDepth = GobBlockDepth;
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TexBpp = Bpp;
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BppShift = BitUtils.CountTrailingZeros32(Bpp);
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SetMipLevel(0);
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}
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public void SetMipLevel(int Level)
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{
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BaseOffset = GetMipOffset(Level);
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int Width = Math.Max(1, TexWidth >> Level);
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int Height = Math.Max(1, TexHeight >> Level);
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int Depth = Math.Max(1, TexDepth >> Level);
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GobBlockSizes GbSizes = AdjustGobBlockSizes(Height, Depth);
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BhMask = GbSizes.Height - 1;
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BdMask = GbSizes.Depth - 1;
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BhShift = BitUtils.CountTrailingZeros32(GbSizes.Height);
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BdShift = BitUtils.CountTrailingZeros32(GbSizes.Depth);
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XShift = BitUtils.CountTrailingZeros32(GobSize * GbSizes.Height * GbSizes.Depth);
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RobAndSliceSizes GsSizes = GetRobAndSliceSizes(Width, Height, GbSizes);
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RobSize = GsSizes.RobSize;
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SliceSize = GsSizes.SliceSize;
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}
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public int GetImageSize(int MipsCount)
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{
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int Size = GetMipOffset(MipsCount);
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Size = (Size + 0x1fff) & ~0x1fff;
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return Size;
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}
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public int GetMipOffset(int Level)
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{
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int TotalSize = 0;
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for (int Index = 0; Index < Level; Index++)
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{
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int Width = Math.Max(1, TexWidth >> Index);
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int Height = Math.Max(1, TexHeight >> Index);
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int Depth = Math.Max(1, TexDepth >> Index);
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GobBlockSizes GbSizes = AdjustGobBlockSizes(Height, Depth);
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RobAndSliceSizes RsSizes = GetRobAndSliceSizes(Width, Height, GbSizes);
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TotalSize += BitUtils.DivRoundUp(Depth, GbSizes.Depth) * RsSizes.SliceSize;
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}
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return TotalSize;
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}
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private struct GobBlockSizes
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{
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public int Height;
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public int Depth;
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public GobBlockSizes(int GobBlockHeight, int GobBlockDepth)
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{
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this.Height = GobBlockHeight;
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this.Depth = GobBlockDepth;
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}
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}
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private GobBlockSizes AdjustGobBlockSizes(int Height, int Depth)
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{
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int GobBlockHeight = TexGobBlockHeight;
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int GobBlockDepth = TexGobBlockDepth;
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int Pow2Height = BitUtils.Pow2RoundUp(Height);
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int Pow2Depth = BitUtils.Pow2RoundUp(Depth);
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while (GobBlockHeight * GobHeight > Pow2Height && GobBlockHeight > 1)
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{
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GobBlockHeight >>= 1;
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}
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while (GobBlockDepth > Pow2Depth && GobBlockDepth > 1)
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{
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GobBlockDepth >>= 1;
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}
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return new GobBlockSizes(GobBlockHeight, GobBlockDepth);
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}
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private struct RobAndSliceSizes
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{
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public int RobSize;
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public int SliceSize;
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public RobAndSliceSizes(int RobSize, int SliceSize)
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{
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this.RobSize = RobSize;
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this.SliceSize = SliceSize;
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}
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}
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private RobAndSliceSizes GetRobAndSliceSizes(int Width, int Height, GobBlockSizes GbSizes)
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{
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int WidthInGobs = BitUtils.DivRoundUp(Width * TexBpp, GobWidth);
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int RobSize = GobSize * GbSizes.Height * GbSizes.Depth * WidthInGobs;
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int SliceSize = BitUtils.DivRoundUp(Height, GbSizes.Height * GobHeight) * RobSize;
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return new RobAndSliceSizes(RobSize, SliceSize);
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}
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public int GetSwizzleOffset(int X, int Y, int Z)
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{
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X <<= BppShift;
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int YH = Y / GobHeight;
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int Position = (Z >> BdShift) * SliceSize + (YH >> BhShift) * RobSize;
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Position += (X / GobWidth) << XShift;
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Position += (YH & BhMask) * GobSize;
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Position += ((Z & BdMask) * GobSize) << BhShift;
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2018-04-08 12:17:35 -07:00
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Position += ((X & 0x3f) >> 5) << 8;
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Position += ((Y & 0x07) >> 1) << 6;
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Position += ((X & 0x1f) >> 4) << 5;
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Position += ((Y & 0x01) >> 0) << 4;
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Position += ((X & 0x0f) >> 0) << 0;
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return BaseOffset + Position;
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2018-04-08 12:17:35 -07:00
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}
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}
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}
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