mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-27 03:51:21 -08:00
46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
|
using Ryujinx.Graphics.GAL;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Draw state.
|
|||
|
/// </summary>
|
|||
|
class DrawState
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// First index to be used for the draw on the index buffer.
|
|||
|
/// </summary>
|
|||
|
public int FirstIndex;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Number of indices to be used for the draw on the index buffer.
|
|||
|
/// </summary>
|
|||
|
public int IndexCount;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Indicates if the next draw will be a indexed draw.
|
|||
|
/// </summary>
|
|||
|
public bool DrawIndexed;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Indicates if any of the currently used vertex shaders reads the instance ID.
|
|||
|
/// </summary>
|
|||
|
public bool VsUsesInstanceId;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Indicates if any of the currently used vertex buffers is instanced.
|
|||
|
/// </summary>
|
|||
|
public bool IsAnyVbInstanced;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Primitive topology for the next draw.
|
|||
|
/// </summary>
|
|||
|
public PrimitiveTopology Topology;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Index buffer data streamer for inline index buffer updates, such as those used in legacy OpenGL.
|
|||
|
/// </summary>
|
|||
|
public IbStreamer IbStreamer = new IbStreamer();
|
|||
|
}
|
|||
|
}
|