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Ryujinx/Ryujinx.Graphics.Shader/ShaderStage.cs

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Initial work
2019-10-13 03:02:07 -03:00
namespace Ryujinx.Graphics.Shader
{
Salieri: shader cache (#1701) Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00
public enum ShaderStage : byte
Initial work
2019-10-13 03:02:07 -03:00
{
Compute,
Vertex,
TessellationControl,
TessellationEvaluation,
Geometry,
Salieri: shader cache (#1701) Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00
Fragment,
Count
Initial work
2019-10-13 03:02:07 -03:00
}
}
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