2020-08-17 18:49:37 -07:00
|
|
|
//
|
2020-12-31 15:10:44 -08:00
|
|
|
// Copyright (c) 2019-2021 Ryujinx
|
2020-08-17 18:49:37 -07:00
|
|
|
//
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
|
|
// (at your option) any later version.
|
|
|
|
//
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU Lesser General Public License for more details.
|
|
|
|
//
|
|
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
//
|
|
|
|
|
|
|
|
using System;
|
|
|
|
using System.Diagnostics;
|
|
|
|
|
|
|
|
namespace Ryujinx.Audio.Renderer.Server.Upsampler
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// Upsampler manager.
|
|
|
|
/// </summary>
|
|
|
|
public class UpsamplerManager
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// Work buffer for upsampler.
|
|
|
|
/// </summary>
|
|
|
|
private Memory<float> _upSamplerWorkBuffer;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Global lock of the object.
|
|
|
|
/// </summary>
|
|
|
|
private object Lock = new object();
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// The upsamplers instances.
|
|
|
|
/// </summary>
|
|
|
|
private UpsamplerState[] _upsamplers;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// The count of upsamplers.
|
|
|
|
/// </summary>
|
|
|
|
private uint _count;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Create a new <see cref="UpsamplerManager"/>.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="upSamplerWorkBuffer">Work buffer for upsampler.</param>
|
|
|
|
/// <param name="count">The count of upsamplers.</param>
|
|
|
|
public UpsamplerManager(Memory<float> upSamplerWorkBuffer, uint count)
|
|
|
|
{
|
|
|
|
_upSamplerWorkBuffer = upSamplerWorkBuffer;
|
|
|
|
_count = count;
|
|
|
|
|
|
|
|
_upsamplers = new UpsamplerState[_count];
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Allocate a new <see cref="UpsamplerState"/>.
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>A new <see cref="UpsamplerState"/> or null if out of memory.</returns>
|
|
|
|
public UpsamplerState Allocate()
|
|
|
|
{
|
|
|
|
int workBufferOffset = 0;
|
|
|
|
|
|
|
|
lock (Lock)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < _count; i++)
|
|
|
|
{
|
|
|
|
if (_upsamplers[i] == null)
|
|
|
|
{
|
2021-02-25 16:11:56 -08:00
|
|
|
_upsamplers[i] = new UpsamplerState(this, i, _upSamplerWorkBuffer.Slice(workBufferOffset, Constants.UpSampleEntrySize), Constants.TargetSampleCount);
|
2020-08-17 18:49:37 -07:00
|
|
|
|
|
|
|
return _upsamplers[i];
|
|
|
|
}
|
|
|
|
|
2021-02-25 16:11:56 -08:00
|
|
|
workBufferOffset += Constants.UpSampleEntrySize;
|
2020-08-17 18:49:37 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Free a <see cref="UpsamplerState"/> at the given index.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="index">The index of the <see cref="UpsamplerState"/> to free.</param>
|
|
|
|
public void Free(int index)
|
|
|
|
{
|
|
|
|
lock (Lock)
|
|
|
|
{
|
|
|
|
Debug.Assert(_upsamplers[index] != null);
|
|
|
|
|
|
|
|
_upsamplers[index] = null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|