2019-10-12 23:02:07 -07:00
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using Ryujinx.Graphics.Shader;
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2019-12-31 14:09:49 -08:00
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using System;
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2019-10-12 23:02:07 -07:00
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namespace Ryujinx.Graphics.GAL
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{
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2019-12-31 14:09:49 -08:00
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public interface IRenderer : IDisposable
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{
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2019-10-17 19:41:18 -07:00
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IPipeline Pipeline { get; }
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2019-10-12 23:02:07 -07:00
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IWindow Window { get; }
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IShader CompileShader(ShaderProgram shader);
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2020-05-23 02:46:09 -07:00
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BufferHandle CreateBuffer(int size);
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2019-10-12 23:02:07 -07:00
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IProgram CreateProgram(IShader[] shaders);
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ISampler CreateSampler(SamplerCreateInfo info);
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ITexture CreateTexture(TextureCreateInfo info);
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2020-05-23 02:46:09 -07:00
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void DeleteBuffer(BufferHandle buffer);
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byte[] GetBufferData(BufferHandle buffer, int offset, int size);
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2019-10-12 23:02:07 -07:00
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Capabilities GetCapabilities();
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2020-05-23 02:46:09 -07:00
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void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data);
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2020-05-03 19:24:59 -07:00
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void UpdateCounters();
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2019-10-12 23:02:07 -07:00
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2020-05-03 19:24:59 -07:00
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ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler);
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2019-10-12 23:02:07 -07:00
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void ResetCounter(CounterType type);
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2020-05-03 19:24:59 -07:00
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void Initialize();
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2019-10-12 23:02:07 -07:00
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}
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}
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