mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-29 04:21:20 -08:00
85 lines
2.5 KiB
C#
85 lines
2.5 KiB
C#
|
//
|
||
|
// Copyright (c) 2019-2020 Ryujinx
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Lesser General Public License as published by
|
||
|
// the Free Software Foundation, either version 3 of the License, or
|
||
|
// (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Lesser General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Lesser General Public License
|
||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||
|
//
|
||
|
|
||
|
using System;
|
||
|
using System.Runtime.CompilerServices;
|
||
|
|
||
|
namespace Ryujinx.Audio.Renderer.Dsp
|
||
|
{
|
||
|
public static class FloatingPointHelper
|
||
|
{
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static float MultiplyRoundDown(float a, float b)
|
||
|
{
|
||
|
return RoundDown(a * b);
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static float RoundDown(float a)
|
||
|
{
|
||
|
return MathF.Round(a, 0);
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static float RoundUp(float a)
|
||
|
{
|
||
|
return MathF.Round(a);
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static float MultiplyRoundUp(float a, float b)
|
||
|
{
|
||
|
return RoundUp(a * b);
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static float Pow10(float x)
|
||
|
{
|
||
|
// NOTE: Nintendo implementation uses Q15 and a LUT for this, we don't.
|
||
|
// As such, we support the same ranges as Nintendo to avoid unexpected behaviours.
|
||
|
if (x >= 0.0f)
|
||
|
{
|
||
|
return 1.0f;
|
||
|
}
|
||
|
else if (x <= -5.3f)
|
||
|
{
|
||
|
return 0.0f;
|
||
|
}
|
||
|
|
||
|
return MathF.Pow(10, x);
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static float DegreesToRadians(float degrees)
|
||
|
{
|
||
|
return degrees * MathF.PI / 180.0f;
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static float Cos(float value)
|
||
|
{
|
||
|
return MathF.Cos(DegreesToRadians(value));
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static float Sin(float value)
|
||
|
{
|
||
|
return MathF.Sin(DegreesToRadians(value));
|
||
|
}
|
||
|
}
|
||
|
}
|