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using Ryujinx.Audio.Common;
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using Ryujinx.HLE.HOS.Services.Audio.AudioIn;
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namespace Ryujinx.HLE.HOS.Services.Audio
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{
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interface IAudioInManager
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{
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public string[] ListAudioIns(bool filtered);
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public ResultCode OpenAudioIn(ServiceCtx context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioIn obj, string inputDeviceName, ref AudioInputConfiguration parameter, ulong appletResourceUserId, uint processHandle);
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}
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}
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