mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-30 12:31:20 -08:00
67 lines
2.2 KiB
C#
67 lines
2.2 KiB
C#
|
using ARMeilleure.IntermediateRepresentation;
|
|||
|
using ARMeilleure.Translation;
|
|||
|
using System.Diagnostics;
|
|||
|
|
|||
|
using static ARMeilleure.IntermediateRepresentation.OperandHelper;
|
|||
|
|
|||
|
namespace ARMeilleure.CodeGen.Optimizations
|
|||
|
{
|
|||
|
static class BlockPlacement
|
|||
|
{
|
|||
|
public static void RunPass(ControlFlowGraph cfg)
|
|||
|
{
|
|||
|
bool update = false;
|
|||
|
|
|||
|
BasicBlock block;
|
|||
|
BasicBlock nextBlock;
|
|||
|
|
|||
|
BasicBlock lastBlock = cfg.Blocks.Last;
|
|||
|
|
|||
|
// Move cold blocks at the end of the list, so that they are emitted away from hot code.
|
|||
|
for (block = cfg.Blocks.First; block != lastBlock; block = nextBlock)
|
|||
|
{
|
|||
|
nextBlock = block.ListNext;
|
|||
|
|
|||
|
if (block.Frequency == BasicBlockFrequency.Cold)
|
|||
|
{
|
|||
|
cfg.Blocks.Remove(block);
|
|||
|
cfg.Blocks.AddLast(block);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
for (block = cfg.Blocks.First; block != null; block = nextBlock)
|
|||
|
{
|
|||
|
nextBlock = block.ListNext;
|
|||
|
|
|||
|
if (block.SuccessorCount == 2 && block.Operations.Last is Operation branchOp)
|
|||
|
{
|
|||
|
Debug.Assert(branchOp.Instruction == Instruction.BranchIf);
|
|||
|
|
|||
|
BasicBlock falseSucc = block.GetSuccessor(0);
|
|||
|
BasicBlock trueSucc = block.GetSuccessor(1);
|
|||
|
|
|||
|
// If true successor is next block in list, invert the condition. We avoid extra branching by
|
|||
|
// making the true side the fallthrough (i.e, convert it to the false side).
|
|||
|
if (trueSucc == block.ListNext)
|
|||
|
{
|
|||
|
Comparison comp = (Comparison)branchOp.GetSource(2).AsInt32();
|
|||
|
Comparison compInv = comp.Invert();
|
|||
|
|
|||
|
branchOp.SetSource(2, Const((int)compInv));
|
|||
|
|
|||
|
block.SetSuccessor(0, trueSucc);
|
|||
|
block.SetSuccessor(1, falseSucc);
|
|||
|
|
|||
|
update = true;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (update)
|
|||
|
{
|
|||
|
cfg.Update(removeUnreachableBlocks: false);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|