Ryujinx/ARMeilleure/CodeGen/Linking/RelocInfo.cs

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using System;
namespace ARMeilleure.CodeGen.Linking
{
/// <summary>
/// Represents relocation information about a <see cref="CompiledFunction"/>.
/// </summary>
readonly struct RelocInfo
{
/// <summary>
/// Gets an empty <see cref="RelocInfo"/>.
/// </summary>
public static RelocInfo Empty { get; } = new RelocInfo(null);
private readonly RelocEntry[] _entries;
/// <summary>
/// Gets the set of <see cref="RelocEntry"/>.
/// </summary>
public ReadOnlySpan<RelocEntry> Entries => _entries ?? Array.Empty<RelocEntry>();
/// <summary>
/// Initializes a new instance of the <see cref="RelocInfo"/> struct with the specified set of
/// <see cref="RelocEntry"/>.
/// </summary>
/// <param name="entries">Set of <see cref="RelocInfo"/> to use</param>
public RelocInfo(RelocEntry[] entries)
{
_entries = entries ?? Array.Empty<RelocEntry>();
}
}
}