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using System ;
namespace Ryujinx.Common.Collections
{
/// <summary>
/// Tree that provides the ability for O(logN) lookups for keys that exist in the tree, and O(logN) lookups for keys immediately greater than or less than a specified key.
/// </summary>
/// <typeparam name="T">Derived node type</typeparam>
public class IntrusiveRedBlackTreeImpl < T > where T : IntrusiveRedBlackTreeNode < T >
{
protected const bool Black = true ;
protected const bool Red = false ;
protected T Root = null ;
internal T RootNode = > Root ;
/// <summary>
/// Number of nodes on the tree.
/// </summary>
public int Count { get ; protected set ; }
/// <summary>
/// Removes all nodes on the tree.
/// </summary>
public void Clear ( )
{
Root = null ;
Count = 0 ;
}
/// <summary>
/// Finds the node whose key is immediately greater than <paramref name="node"/>.
/// </summary>
/// <param name="node">Node to find the successor of</param>
/// <returns>Successor of <paramref name="node"/></returns>
internal static T SuccessorOf ( T node )
{
if ( node . Right ! = null )
{
return Minimum ( node . Right ) ;
}
T parent = node . Parent ;
while ( parent ! = null & & node = = parent . Right )
{
node = parent ;
parent = parent . Parent ;
}
return parent ;
}
/// <summary>
/// Finds the node whose key is immediately less than <paramref name="node"/>.
/// </summary>
/// <param name="node">Node to find the predecessor of</param>
/// <returns>Predecessor of <paramref name="node"/></returns>
internal static T PredecessorOf ( T node )
{
if ( node . Left ! = null )
{
return Maximum ( node . Left ) ;
}
T parent = node . Parent ;
while ( parent ! = null & & node = = parent . Left )
{
node = parent ;
parent = parent . Parent ;
}
return parent ;
}
/// <summary>
/// Returns the node with the largest key where <paramref name="node"/> is considered the root node.
/// </summary>
/// <param name="node">Root node</param>
/// <returns>Node with the maximum key in the tree of <paramref name="node"/></returns>
protected static T Maximum ( T node )
{
T tmp = node ;
while ( tmp . Right ! = null )
{
tmp = tmp . Right ;
}
return tmp ;
}
/// <summary>
/// Returns the node with the smallest key where <paramref name="node"/> is considered the root node.
/// </summary>
/// <param name="node">Root node</param>
/// <returns>Node with the minimum key in the tree of <paramref name="node"/></returns>
/// <exception cref="ArgumentNullException"><paramref name="node"/> is null</exception>
protected static T Minimum ( T node )
{
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ArgumentNullException . ThrowIfNull ( node ) ;
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T tmp = node ;
while ( tmp . Left ! = null )
{
tmp = tmp . Left ;
}
return tmp ;
}
protected void RestoreBalanceAfterRemoval ( T balanceNode )
{
T ptr = balanceNode ;
while ( ptr ! = Root & & ColorOf ( ptr ) = = Black )
{
if ( ptr = = LeftOf ( ParentOf ( ptr ) ) )
{
T sibling = RightOf ( ParentOf ( ptr ) ) ;
if ( ColorOf ( sibling ) = = Red )
{
SetColor ( sibling , Black ) ;
SetColor ( ParentOf ( ptr ) , Red ) ;
RotateLeft ( ParentOf ( ptr ) ) ;
sibling = RightOf ( ParentOf ( ptr ) ) ;
}
if ( ColorOf ( LeftOf ( sibling ) ) = = Black & & ColorOf ( RightOf ( sibling ) ) = = Black )
{
SetColor ( sibling , Red ) ;
ptr = ParentOf ( ptr ) ;
}
else
{
if ( ColorOf ( RightOf ( sibling ) ) = = Black )
{
SetColor ( LeftOf ( sibling ) , Black ) ;
SetColor ( sibling , Red ) ;
RotateRight ( sibling ) ;
sibling = RightOf ( ParentOf ( ptr ) ) ;
}
SetColor ( sibling , ColorOf ( ParentOf ( ptr ) ) ) ;
SetColor ( ParentOf ( ptr ) , Black ) ;
SetColor ( RightOf ( sibling ) , Black ) ;
RotateLeft ( ParentOf ( ptr ) ) ;
ptr = Root ;
}
}
else
{
T sibling = LeftOf ( ParentOf ( ptr ) ) ;
if ( ColorOf ( sibling ) = = Red )
{
SetColor ( sibling , Black ) ;
SetColor ( ParentOf ( ptr ) , Red ) ;
RotateRight ( ParentOf ( ptr ) ) ;
sibling = LeftOf ( ParentOf ( ptr ) ) ;
}
if ( ColorOf ( RightOf ( sibling ) ) = = Black & & ColorOf ( LeftOf ( sibling ) ) = = Black )
{
SetColor ( sibling , Red ) ;
ptr = ParentOf ( ptr ) ;
}
else
{
if ( ColorOf ( LeftOf ( sibling ) ) = = Black )
{
SetColor ( RightOf ( sibling ) , Black ) ;
SetColor ( sibling , Red ) ;
RotateLeft ( sibling ) ;
sibling = LeftOf ( ParentOf ( ptr ) ) ;
}
SetColor ( sibling , ColorOf ( ParentOf ( ptr ) ) ) ;
SetColor ( ParentOf ( ptr ) , Black ) ;
SetColor ( LeftOf ( sibling ) , Black ) ;
RotateRight ( ParentOf ( ptr ) ) ;
ptr = Root ;
}
}
}
SetColor ( ptr , Black ) ;
}
protected void RestoreBalanceAfterInsertion ( T balanceNode )
{
SetColor ( balanceNode , Red ) ;
while ( balanceNode ! = null & & balanceNode ! = Root & & ColorOf ( ParentOf ( balanceNode ) ) = = Red )
{
if ( ParentOf ( balanceNode ) = = LeftOf ( ParentOf ( ParentOf ( balanceNode ) ) ) )
{
T sibling = RightOf ( ParentOf ( ParentOf ( balanceNode ) ) ) ;
if ( ColorOf ( sibling ) = = Red )
{
SetColor ( ParentOf ( balanceNode ) , Black ) ;
SetColor ( sibling , Black ) ;
SetColor ( ParentOf ( ParentOf ( balanceNode ) ) , Red ) ;
balanceNode = ParentOf ( ParentOf ( balanceNode ) ) ;
}
else
{
if ( balanceNode = = RightOf ( ParentOf ( balanceNode ) ) )
{
balanceNode = ParentOf ( balanceNode ) ;
RotateLeft ( balanceNode ) ;
}
SetColor ( ParentOf ( balanceNode ) , Black ) ;
SetColor ( ParentOf ( ParentOf ( balanceNode ) ) , Red ) ;
RotateRight ( ParentOf ( ParentOf ( balanceNode ) ) ) ;
}
}
else
{
T sibling = LeftOf ( ParentOf ( ParentOf ( balanceNode ) ) ) ;
if ( ColorOf ( sibling ) = = Red )
{
SetColor ( ParentOf ( balanceNode ) , Black ) ;
SetColor ( sibling , Black ) ;
SetColor ( ParentOf ( ParentOf ( balanceNode ) ) , Red ) ;
balanceNode = ParentOf ( ParentOf ( balanceNode ) ) ;
}
else
{
if ( balanceNode = = LeftOf ( ParentOf ( balanceNode ) ) )
{
balanceNode = ParentOf ( balanceNode ) ;
RotateRight ( balanceNode ) ;
}
SetColor ( ParentOf ( balanceNode ) , Black ) ;
SetColor ( ParentOf ( ParentOf ( balanceNode ) ) , Red ) ;
RotateLeft ( ParentOf ( ParentOf ( balanceNode ) ) ) ;
}
}
}
SetColor ( Root , Black ) ;
}
protected virtual void RotateLeft ( T node )
{
if ( node ! = null )
{
T right = RightOf ( node ) ;
node . Right = LeftOf ( right ) ;
if ( node . Right ! = null )
{
node . Right . Parent = node ;
}
T nodeParent = ParentOf ( node ) ;
right . Parent = nodeParent ;
if ( nodeParent = = null )
{
Root = right ;
}
else if ( node = = LeftOf ( nodeParent ) )
{
nodeParent . Left = right ;
}
else
{
nodeParent . Right = right ;
}
right . Left = node ;
node . Parent = right ;
}
}
protected virtual void RotateRight ( T node )
{
if ( node ! = null )
{
T left = LeftOf ( node ) ;
node . Left = RightOf ( left ) ;
if ( node . Left ! = null )
{
node . Left . Parent = node ;
}
T nodeParent = ParentOf ( node ) ;
left . Parent = nodeParent ;
if ( nodeParent = = null )
{
Root = left ;
}
else if ( node = = RightOf ( nodeParent ) )
{
nodeParent . Right = left ;
}
else
{
nodeParent . Left = left ;
}
left . Right = node ;
node . Parent = left ;
}
}
#region Safety - Methods
// These methods save memory by allowing us to forego sentinel nil nodes, as well as serve as protection against NullReferenceExceptions.
/// <summary>
/// Returns the color of <paramref name="node"/>, or Black if it is null.
/// </summary>
/// <param name="node">Node</param>
/// <returns>The boolean color of <paramref name="node"/>, or black if null</returns>
protected static bool ColorOf ( T node )
{
return node = = null | | node . Color ;
}
/// <summary>
/// Sets the color of <paramref name="node"/> node to <paramref name="color"/>.
/// <br></br>
/// This method does nothing if <paramref name="node"/> is null.
/// </summary>
/// <param name="node">Node to set the color of</param>
/// <param name="color">Color (Boolean)</param>
protected static void SetColor ( T node , bool color )
{
if ( node ! = null )
{
node . Color = color ;
}
}
/// <summary>
/// This method returns the left node of <paramref name="node"/>, or null if <paramref name="node"/> is null.
/// </summary>
/// <param name="node">Node to retrieve the left child from</param>
/// <returns>Left child of <paramref name="node"/></returns>
protected static T LeftOf ( T node )
{
return node ? . Left ;
}
/// <summary>
/// This method returns the right node of <paramref name="node"/>, or null if <paramref name="node"/> is null.
/// </summary>
/// <param name="node">Node to retrieve the right child from</param>
/// <returns>Right child of <paramref name="node"/></returns>
protected static T RightOf ( T node )
{
return node ? . Right ;
}
/// <summary>
/// Returns the parent node of <paramref name="node"/>, or null if <paramref name="node"/> is null.
/// </summary>
/// <param name="node">Node to retrieve the parent from</param>
/// <returns>Parent of <paramref name="node"/></returns>
protected static T ParentOf ( T node )
{
return node ? . Parent ;
}
#endregion
}
}