mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-27 14:21:22 -08:00
135 lines
3.6 KiB
C#
135 lines
3.6 KiB
C#
|
//
|
||
|
// Copyright (c) 2019-2020 Ryujinx
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Lesser General Public License as published by
|
||
|
// the Free Software Foundation, either version 3 of the License, or
|
||
|
// (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Lesser General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Lesser General Public License
|
||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||
|
//
|
||
|
|
||
|
using System.Runtime.InteropServices;
|
||
|
|
||
|
namespace Ryujinx.Audio.Renderer.Server.Performance
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Implementation of <see cref="IPerformanceHeader"/> for performance metrics version 2.
|
||
|
/// </summary>
|
||
|
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x30)]
|
||
|
public struct PerformanceFrameHeaderVersion2 : IPerformanceHeader
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The magic of the performance header.
|
||
|
/// </summary>
|
||
|
public uint Magic;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The total count of entries in this frame.
|
||
|
/// </summary>
|
||
|
public int EntryCount;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The total count of detailed entries in this frame.
|
||
|
/// </summary>
|
||
|
public int EntryDetailCount;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The offset of the next performance header.
|
||
|
/// </summary>
|
||
|
public int NextOffset;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The total time taken by all the commands profiled.
|
||
|
/// </summary>
|
||
|
public int TotalProcessingTime;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The count of voices that were dropped.
|
||
|
/// </summary>
|
||
|
public uint VoiceDropCount;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands)
|
||
|
/// </summary>
|
||
|
public ulong StartRenderingTicks;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The index of this performance frame.
|
||
|
/// </summary>
|
||
|
public uint Index;
|
||
|
|
||
|
/// <summary>
|
||
|
/// If set to true, the DSP is running behind.
|
||
|
/// </summary>
|
||
|
[MarshalAs(UnmanagedType.I1)]
|
||
|
public bool IsDspRunningBehind;
|
||
|
|
||
|
public int GetEntryCount()
|
||
|
{
|
||
|
return EntryCount;
|
||
|
}
|
||
|
|
||
|
public int GetEntryCountOffset()
|
||
|
{
|
||
|
return 4;
|
||
|
}
|
||
|
|
||
|
public int GetEntryDetailCount()
|
||
|
{
|
||
|
return EntryDetailCount;
|
||
|
}
|
||
|
|
||
|
public void SetDspRunningBehind(bool isRunningBehind)
|
||
|
{
|
||
|
IsDspRunningBehind = isRunningBehind;
|
||
|
}
|
||
|
|
||
|
public void SetEntryCount(int entryCount)
|
||
|
{
|
||
|
EntryCount = entryCount;
|
||
|
}
|
||
|
|
||
|
public void SetEntryDetailCount(int entryDetailCount)
|
||
|
{
|
||
|
EntryDetailCount = entryDetailCount;
|
||
|
}
|
||
|
|
||
|
public void SetIndex(uint index)
|
||
|
{
|
||
|
Index = index;
|
||
|
}
|
||
|
|
||
|
public void SetMagic(uint magic)
|
||
|
{
|
||
|
Magic = magic;
|
||
|
}
|
||
|
|
||
|
public void SetNextOffset(int nextOffset)
|
||
|
{
|
||
|
NextOffset = nextOffset;
|
||
|
}
|
||
|
|
||
|
public void SetStartRenderingTicks(ulong startTicks)
|
||
|
{
|
||
|
StartRenderingTicks = startTicks;
|
||
|
}
|
||
|
|
||
|
public void SetTotalProcessingTime(int totalProcessingTime)
|
||
|
{
|
||
|
TotalProcessingTime = totalProcessingTime;
|
||
|
}
|
||
|
|
||
|
public void SetVoiceDropCount(uint voiceCount)
|
||
|
{
|
||
|
VoiceDropCount = voiceCount;
|
||
|
}
|
||
|
}
|
||
|
}
|