mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-27 01:11:22 -08:00
49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
|
using Ryujinx.Graphics.GAL.Texture;
|
||
|
|
||
|
namespace Ryujinx.Graphics.Gpu.Image
|
||
|
{
|
||
|
enum TextureTarget
|
||
|
{
|
||
|
Texture1D,
|
||
|
Texture2D,
|
||
|
Texture3D,
|
||
|
Cubemap,
|
||
|
Texture1DArray,
|
||
|
Texture2DArray,
|
||
|
TextureBuffer,
|
||
|
Texture2DLinear,
|
||
|
CubemapArray
|
||
|
}
|
||
|
|
||
|
static class TextureTargetConverter
|
||
|
{
|
||
|
public static Target Convert(this TextureTarget target, bool isMultisample)
|
||
|
{
|
||
|
if (isMultisample)
|
||
|
{
|
||
|
switch (target)
|
||
|
{
|
||
|
case TextureTarget.Texture2D: return Target.Texture2DMultisample;
|
||
|
case TextureTarget.Texture2DArray: return Target.Texture2DMultisampleArray;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
switch (target)
|
||
|
{
|
||
|
case TextureTarget.Texture1D: return Target.Texture1D;
|
||
|
case TextureTarget.Texture2D: return Target.Texture2D;
|
||
|
case TextureTarget.Texture2DLinear: return Target.Texture2D;
|
||
|
case TextureTarget.Texture3D: return Target.Texture3D;
|
||
|
case TextureTarget.Texture1DArray: return Target.Texture1DArray;
|
||
|
case TextureTarget.Texture2DArray: return Target.Texture2DArray;
|
||
|
case TextureTarget.Cubemap: return Target.Cubemap;
|
||
|
case TextureTarget.CubemapArray: return Target.CubemapArray;
|
||
|
case TextureTarget.TextureBuffer: return Target.TextureBuffer;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return Target.Texture1D;
|
||
|
}
|
||
|
}
|
||
|
}
|