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daniel
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Ryujinx
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Ryujinx
/
Ryujinx.HLE
/
Gpu
/
NvGpuBufferType.cs
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
2018-06-10 17:46:42 -07:00
namespace
Ryujinx.HLE.Gpu
Texture/Vertex/Index data cache (#132) * Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
2018-06-08 17:15:56 -07:00
{
enum
NvGpuBufferType
{
Index
,
Vertex
,
Texture
}
}
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