2019-12-29 09:41:50 -08:00
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using Ryujinx.Graphics.GAL;
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2019-10-17 19:41:18 -07:00
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using Ryujinx.Graphics.Gpu.Image;
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2019-11-14 10:26:40 -08:00
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using Ryujinx.Graphics.Gpu.Shader;
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2019-10-12 23:02:07 -07:00
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using Ryujinx.Graphics.Gpu.State;
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using Ryujinx.Graphics.Shader;
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using System;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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partial class Methods
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{
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2019-12-31 11:19:44 -08:00
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/// <summary>
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/// Dispatches compute work.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="argument">Method call argument</param>
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2019-11-21 18:46:14 -08:00
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public void Dispatch(GpuState state, int argument)
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2019-10-12 23:02:07 -07:00
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{
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2020-02-01 19:25:52 -08:00
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uint qmdAddress = (uint)state.Get<int>(MethodOffset.DispatchParamsAddress);
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2019-10-12 23:02:07 -07:00
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2020-07-24 23:39:45 -07:00
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var qmd = _context.MemoryManager.Read<ComputeQmd>((ulong)qmdAddress << 8);
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2019-10-12 23:02:07 -07:00
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2019-11-21 18:46:14 -08:00
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GpuVa shaderBaseAddress = state.Get<GpuVa>(MethodOffset.ShaderBaseAddress);
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2019-10-12 23:02:07 -07:00
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2020-02-01 19:25:52 -08:00
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ulong shaderGpuVa = shaderBaseAddress.Pack() + (uint)qmd.ProgramOffset;
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2019-10-12 23:02:07 -07:00
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2020-02-01 19:25:52 -08:00
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int localMemorySize = qmd.ShaderLocalMemoryLowSize + qmd.ShaderLocalMemoryHighSize;
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int sharedMemorySize = Math.Min(qmd.SharedMemorySize, _context.Capabilities.MaximumComputeSharedMemorySize);
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2019-12-09 13:57:49 -08:00
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2020-04-21 16:35:28 -07:00
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for (int index = 0; index < Constants.TotalCpUniformBuffers; index++)
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{
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if (!qmd.ConstantBufferValid(index))
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{
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continue;
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}
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ulong gpuVa = (uint)qmd.ConstantBufferAddrLower(index) | (ulong)qmd.ConstantBufferAddrUpper(index) << 32;
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ulong size = (ulong)qmd.ConstantBufferSize(index);
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BufferManager.SetComputeUniformBuffer(index, gpuVa, size);
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}
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2020-05-05 18:02:28 -07:00
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ShaderBundle cs = ShaderCache.GetComputeShader(
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2020-04-21 16:35:28 -07:00
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state,
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2019-10-12 23:02:07 -07:00
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shaderGpuVa,
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2020-02-01 19:25:52 -08:00
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qmd.CtaThreadDimension0,
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qmd.CtaThreadDimension1,
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qmd.CtaThreadDimension2,
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localMemorySize,
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sharedMemorySize);
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2019-10-12 23:02:07 -07:00
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2019-12-29 09:41:50 -08:00
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_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
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2019-10-17 19:41:18 -07:00
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2019-11-21 18:46:14 -08:00
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var samplerPool = state.Get<PoolState>(MethodOffset.SamplerPoolState);
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var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState);
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2019-10-17 19:41:18 -07:00
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2020-11-08 03:10:00 -08:00
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TextureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, qmd.SamplerIndex);
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2019-12-29 09:41:50 -08:00
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TextureManager.SetComputeTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
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TextureManager.SetComputeTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
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2019-10-12 23:02:07 -07:00
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2020-11-12 15:15:34 -08:00
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ShaderProgramInfo info = cs.Shaders[0].Info;
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2019-10-12 23:02:07 -07:00
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2020-02-10 16:10:05 -08:00
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for (int index = 0; index < info.CBuffers.Count; index++)
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{
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BufferDescriptor cb = info.CBuffers[index];
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// NVN uses the "hardware" constant buffer for anything that is less than 8,
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// and those are already bound above.
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// Anything greater than or equal to 8 uses the emulated constant buffers.
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// They are emulated using global memory loads.
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if (cb.Slot < 8)
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{
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continue;
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}
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ulong cbDescAddress = BufferManager.GetComputeUniformBufferAddress(0);
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2020-06-22 04:48:32 -07:00
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int cbDescOffset = 0x260 + (cb.Slot - 8) * 0x10;
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2020-02-10 16:10:05 -08:00
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cbDescAddress += (ulong)cbDescOffset;
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2020-05-27 07:07:10 -07:00
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SbDescriptor cbDescriptor = _context.PhysicalMemory.Read<SbDescriptor>(cbDescAddress);
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2020-02-10 16:10:05 -08:00
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BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size);
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}
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2019-10-12 23:02:07 -07:00
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for (int index = 0; index < info.SBuffers.Count; index++)
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{
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BufferDescriptor sb = info.SBuffers[index];
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2019-12-29 09:41:50 -08:00
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ulong sbDescAddress = BufferManager.GetComputeUniformBufferAddress(0);
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2019-10-12 23:02:07 -07:00
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int sbDescOffset = 0x310 + sb.Slot * 0x10;
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sbDescAddress += (ulong)sbDescOffset;
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2020-05-27 07:07:10 -07:00
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SbDescriptor sbDescriptor = _context.PhysicalMemory.Read<SbDescriptor>(sbDescAddress);
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2019-10-12 23:02:07 -07:00
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2021-01-17 12:08:06 -08:00
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BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
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2019-10-12 23:02:07 -07:00
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}
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2020-11-08 03:10:00 -08:00
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BufferManager.SetComputeStorageBufferBindings(info.SBuffers);
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BufferManager.SetComputeUniformBufferBindings(info.CBuffers);
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2019-10-12 23:02:07 -07:00
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2019-11-22 15:37:45 -08:00
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var textureBindings = new TextureBindingInfo[info.Textures.Count];
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for (int index = 0; index < info.Textures.Count; index++)
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{
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var descriptor = info.Textures[index];
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2020-10-20 15:03:20 -07:00
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Target target = ShaderTexture.GetTarget(descriptor.Type);
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2019-11-22 15:37:45 -08:00
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2020-11-09 14:35:04 -08:00
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textureBindings[index] = new TextureBindingInfo(
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target,
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descriptor.Binding,
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descriptor.CbufSlot,
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descriptor.HandleIndex,
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descriptor.Flags);
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2019-11-22 15:37:45 -08:00
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}
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2019-12-29 09:41:50 -08:00
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TextureManager.SetComputeTextures(textureBindings);
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2019-11-22 15:37:45 -08:00
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var imageBindings = new TextureBindingInfo[info.Images.Count];
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for (int index = 0; index < info.Images.Count; index++)
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{
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var descriptor = info.Images[index];
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2020-10-20 15:03:20 -07:00
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Target target = ShaderTexture.GetTarget(descriptor.Type);
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Format format = ShaderTexture.GetFormat(descriptor.Format);
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2019-11-22 15:37:45 -08:00
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2020-11-09 14:35:04 -08:00
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imageBindings[index] = new TextureBindingInfo(
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target,
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format,
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descriptor.Binding,
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descriptor.CbufSlot,
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descriptor.HandleIndex,
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descriptor.Flags);
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2019-11-22 15:37:45 -08:00
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}
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2019-12-29 09:41:50 -08:00
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TextureManager.SetComputeImages(imageBindings);
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2019-11-22 15:37:45 -08:00
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2019-12-29 09:41:50 -08:00
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TextureManager.CommitComputeBindings();
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2021-03-08 13:43:39 -08:00
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BufferManager.CommitComputeBindings();
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2019-10-12 23:02:07 -07:00
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2019-12-29 09:41:50 -08:00
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_context.Renderer.Pipeline.DispatchCompute(
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2020-02-01 19:25:52 -08:00
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qmd.CtaRasterWidth,
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qmd.CtaRasterHeight,
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qmd.CtaRasterDepth);
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2019-10-26 10:50:52 -07:00
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2020-07-03 15:30:41 -07:00
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_forceShaderUpdate = true;
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2019-10-12 23:02:07 -07:00
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}
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}
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}
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