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Amadeus: Fix inverted downmixing of center and lfe (#1507)
This fix front center and lfe being inverted in input of the DownMixSurroundToStereoCommand. This fix: - Voices being missing on FE3H videos - Mario Tennis Aces missing backgroun - Probably more.
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@ -62,8 +62,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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{
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ReadOnlySpan<float> frontLeft = context.GetBuffer(InputBufferIndices[0]);
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ReadOnlySpan<float> frontLeft = context.GetBuffer(InputBufferIndices[0]);
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ReadOnlySpan<float> frontRight = context.GetBuffer(InputBufferIndices[1]);
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ReadOnlySpan<float> frontRight = context.GetBuffer(InputBufferIndices[1]);
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ReadOnlySpan<float> lowFrequency = context.GetBuffer(InputBufferIndices[2]);
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ReadOnlySpan<float> frontCenter = context.GetBuffer(InputBufferIndices[2]);
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ReadOnlySpan<float> frontCenter = context.GetBuffer(InputBufferIndices[3]);
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ReadOnlySpan<float> lowFrequency = context.GetBuffer(InputBufferIndices[3]);
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ReadOnlySpan<float> backLeft = context.GetBuffer(InputBufferIndices[4]);
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ReadOnlySpan<float> backLeft = context.GetBuffer(InputBufferIndices[4]);
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ReadOnlySpan<float> backRight = context.GetBuffer(InputBufferIndices[5]);
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ReadOnlySpan<float> backRight = context.GetBuffer(InputBufferIndices[5]);
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