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Audio: Implement PCM24 output (#4321)
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@ -75,9 +75,12 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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return SampleFormat.PcmFloat;
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}
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// TODO: Implement PCM24 conversion.
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if (_realDriver.SupportsSampleFormat(SampleFormat.PcmInt24))
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{
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return SampleFormat.PcmInt24;
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}
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// If nothing is truly supported, attempt PCM8 at the cost of loosing quality.
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// If nothing is truly supported, attempt PCM8 at the cost of losing quality.
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if (_realDriver.SupportsSampleFormat(SampleFormat.PcmInt8))
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{
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return SampleFormat.PcmInt8;
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@ -58,10 +58,13 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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switch (realSampleFormat)
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{
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case SampleFormat.PcmInt8:
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PcmHelper.Convert(MemoryMarshal.Cast<byte, sbyte>(convertedSamples), samples);
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PcmHelper.ConvertSampleToPcm8(MemoryMarshal.Cast<byte, sbyte>(convertedSamples), samples);
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break;
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case SampleFormat.PcmInt24:
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PcmHelper.ConvertSampleToPcm24(convertedSamples, samples);
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break;
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case SampleFormat.PcmInt32:
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PcmHelper.Convert(MemoryMarshal.Cast<byte, int>(convertedSamples), samples);
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PcmHelper.ConvertSampleToPcm32(MemoryMarshal.Cast<byte, int>(convertedSamples), samples);
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break;
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case SampleFormat.PcmFloat:
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PcmHelper.ConvertSampleToPcmFloat(MemoryMarshal.Cast<byte, float>(convertedSamples), samples);
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