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Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
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@ -193,7 +193,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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}
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else if (DeclInfo.Name == GlslDecl.FragmentOutputName)
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{
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Name = "layout (location = 0) out " + GetDecl(DeclInfo) + ";";
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Name = "layout (location = 0) out " + GetDecl(DeclInfo) + ";" + Environment.NewLine;
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}
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else
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{
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