Use multiple dest operands for shader call instructions (#1975)

* Use multiple dest operands for shader call instructions

* Passing opNode is no longer needed
This commit is contained in:
gdkchan
2021-01-31 21:13:38 -03:00
committed by GitHub
parent f93089a64f
commit 053dcfdb05
7 changed files with 40 additions and 45 deletions

View File

@ -32,7 +32,6 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
BranchIfFalse,
BranchIfTrue,
Call,
CallOutArgument,
Ceiling,
Clamp,
ClampU32,