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FragmentOutputDepth Fixes
This commit is contained in:
committed by
Isaac Marovitz
parent
3e1f624308
commit
087bf71a13
@@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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IoVariable.BaseVertex => ("base_vertex", AggregateType.S32),
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IoVariable.ClipDistance => ("clip_distance", AggregateType.Array | AggregateType.FP32),
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IoVariable.FragmentOutputColor => ($"out.color{location}", AggregateType.Vector4 | AggregateType.FP32),
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IoVariable.FragmentOutputDepth => ("depth", AggregateType.FP32),
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IoVariable.FragmentOutputDepth => ("out.depth", AggregateType.FP32),
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IoVariable.FrontFacing => ("front_facing", AggregateType.Bool),
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IoVariable.InstanceId => ("instance_id", AggregateType.S32),
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IoVariable.PointCoord => ("point_coord", AggregateType.Vector2),
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