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Add partial support to the TEX.B shader instruction (#342)
* Add partial support to the TEX.B shader instruction, fix for mixed indexed and non-indexed drawing * Better exception
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@ -4,14 +4,21 @@ namespace Ryujinx.Graphics.Gal
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{
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public string Name { get; private set; }
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public int Index { get; private set; }
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public int Cbuf { get; private set; }
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public int Size { get; private set; }
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public int Index { get; private set; }
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public bool IsCb { get; private set; }
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public int Cbuf { get; private set; }
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public int Size { get; private set; }
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public ShaderDeclInfo(string Name, int Index, int Cbuf = 0, int Size = 1)
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public ShaderDeclInfo(
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string Name,
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int Index,
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bool IsCb = false,
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int Cbuf = 0,
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int Size = 1)
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{
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this.Name = Name;
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this.Index = Index;
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this.IsCb = IsCb;
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this.Cbuf = Cbuf;
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this.Size = Size;
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}
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