misc: Use official names for NVDEC registers (#4192)

* misc: Uses official names for NVDEC registers

* Address gdkchan's comment

* Address comments
This commit is contained in:
Mary-nyan
2023-01-02 15:48:46 +01:00
committed by GitHub
parent b6614c6ad5
commit 09c9686498
8 changed files with 80 additions and 76 deletions

View File

@ -12,18 +12,18 @@ namespace Ryujinx.Graphics.Nvdec
public static void Decode(NvdecDecoderContext context, ResourceManager rm, ref NvdecRegisters state)
{
PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetPictureInfoOffset);
PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetDrvPicSetupOffset);
H264PictureInfo info = pictureInfo.Convert();
ReadOnlySpan<byte> bitstream = rm.Gmm.DeviceGetSpan(state.SetBitstreamOffset, (int)pictureInfo.BitstreamSize);
ReadOnlySpan<byte> bitstream = rm.Gmm.DeviceGetSpan(state.SetInBufBaseOffset, (int)pictureInfo.BitstreamSize);
int width = (int)pictureInfo.PicWidthInMbs * MbSizeInPixels;
int height = (int)pictureInfo.PicHeightInMbs * MbSizeInPixels;
int surfaceIndex = (int)pictureInfo.OutputSurfaceIndex;
uint lumaOffset = state.SetSurfaceLumaOffset[surfaceIndex];
uint chromaOffset = state.SetSurfaceChromaOffset[surfaceIndex];
uint lumaOffset = state.SetPictureLumaOffset[surfaceIndex];
uint chromaOffset = state.SetPictureChromaOffset[surfaceIndex];
Decoder decoder = context.GetH264Decoder();