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Only initialize shader outputs that are actually used on the next stage (#3054)
* Only initialize shader outputs that are actually used on the next stage * Shader cache version bump
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@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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private const ulong ShaderCodeGenVersion = 3132;
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private const ulong ShaderCodeGenVersion = 3054;
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// Progress reporting helpers
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private volatile int _shaderCount;
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@ -308,7 +308,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
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int attr = offset + elemIndex * 4;
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if (attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd)
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{
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int index = (attr - AttributeConsts.UserAttributeBase) / 16;
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int userAttr = attr - AttributeConsts.UserAttributeBase;
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int index = userAttr / 16;
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if (isStore)
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{
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@ -316,7 +317,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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}
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else
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{
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config.SetInputUserAttribute(index, perPatch);
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config.SetInputUserAttribute(index, (userAttr >> 2) & 3, perPatch);
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}
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}
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@ -54,6 +54,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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private int _nextUsedInputAttributes;
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private int _thisUsedInputAttributes;
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public UInt128 NextInputAttributesComponents { get; private set; }
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public UInt128 ThisInputAttributesComponents { get; private set; }
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public UInt128 NextInputAttributesPerPatchComponents { get; private set; }
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public UInt128 ThisInputAttributesPerPatchComponents { get; private set; }
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private int _usedConstantBuffers;
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private int _usedStorageBuffers;
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private int _usedStorageBuffersWrite;
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@ -227,11 +232,12 @@ namespace Ryujinx.Graphics.Shader.Translation
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UsedOutputAttributes |= 1 << index;
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}
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public void SetInputUserAttribute(int index, bool perPatch)
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public void SetInputUserAttribute(int index, int component, bool perPatch)
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{
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if (perPatch)
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{
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UsedInputAttributesPerPatch |= 1 << index;
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ThisInputAttributesPerPatchComponents |= UInt128.Pow2(index * 4 + component);
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}
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else
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{
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@ -239,6 +245,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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UsedInputAttributes |= mask;
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_thisUsedInputAttributes |= mask;
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ThisInputAttributesComponents |= UInt128.Pow2(index * 4 + component);
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}
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}
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@ -256,6 +263,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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public void MergeFromtNextStage(ShaderConfig config)
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{
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NextInputAttributesComponents = config.ThisInputAttributesComponents;
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NextInputAttributesPerPatchComponents = config.ThisInputAttributesPerPatchComponents;
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NextUsesFixedFuncAttributes = config.UsedFeatures.HasFlag(FeatureFlags.FixedFuncAttr);
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MergeOutputUserAttributes(config.UsedInputAttributes, config.UsedInputAttributesPerPatch);
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}
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@ -214,24 +214,24 @@ namespace Ryujinx.Graphics.Shader.Translation
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InitializeOutput(context, AttributeConsts.PositionX, perPatch: false);
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}
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int usedAttributes = context.Config.UsedOutputAttributes;
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while (usedAttributes != 0)
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UInt128 usedAttributes = context.Config.NextInputAttributesComponents;
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while (usedAttributes != UInt128.Zero)
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{
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int index = BitOperations.TrailingZeroCount(usedAttributes);
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int index = usedAttributes.TrailingZeroCount();
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InitializeOutput(context, AttributeConsts.UserAttributeBase + index * 16, perPatch: false);
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InitializeOutputComponent(context, AttributeConsts.UserAttributeBase + index * 4, perPatch: false);
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usedAttributes &= ~(1 << index);
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usedAttributes &= ~UInt128.Pow2(index);
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}
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int usedAttributesPerPatch = context.Config.UsedOutputAttributesPerPatch;
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while (usedAttributesPerPatch != 0)
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UInt128 usedAttributesPerPatch = context.Config.NextInputAttributesPerPatchComponents;
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while (usedAttributesPerPatch != UInt128.Zero)
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{
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int index = BitOperations.TrailingZeroCount(usedAttributesPerPatch);
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int index = usedAttributesPerPatch.TrailingZeroCount();
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InitializeOutput(context, AttributeConsts.UserAttributeBase + index * 16, perPatch: true);
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InitializeOutputComponent(context, AttributeConsts.UserAttributeBase + index * 4, perPatch: true);
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usedAttributesPerPatch &= ~(1 << index);
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usedAttributesPerPatch &= ~UInt128.Pow2(index);
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}
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if (config.NextUsesFixedFuncAttributes)
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@ -260,6 +260,12 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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}
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private static void InitializeOutputComponent(EmitterContext context, int attrOffset, bool perPatch)
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{
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int c = (attrOffset >> 2) & 3;
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context.Copy(perPatch ? AttributePerPatch(attrOffset) : Attribute(attrOffset), ConstF(c == 3 ? 1f : 0f));
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}
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private static void EmitOps(EmitterContext context, Block block)
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{
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for (int opIndex = 0; opIndex < block.OpCodes.Count; opIndex++)
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74
Ryujinx.Graphics.Shader/Translation/UInt128.cs
Normal file
74
Ryujinx.Graphics.Shader/Translation/UInt128.cs
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@ -0,0 +1,74 @@
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using System;
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using System.Numerics;
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namespace Ryujinx.Graphics.Shader.Translation
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{
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struct UInt128 : IEquatable<UInt128>
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{
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public static UInt128 Zero => new UInt128() { _v0 = 0, _v1 = 0 };
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private ulong _v0;
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private ulong _v1;
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public int TrailingZeroCount()
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{
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int count = BitOperations.TrailingZeroCount(_v0);
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if (count == 64)
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{
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count += BitOperations.TrailingZeroCount(_v1);
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}
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return count;
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}
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public static UInt128 Pow2(int x)
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{
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if (x >= 64)
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{
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return new UInt128() { _v0 = 0, _v1 = 1UL << (x - 64 ) };
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}
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return new UInt128() { _v0 = 1UL << x, _v1 = 0 };
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}
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public static UInt128 operator ~(UInt128 x)
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{
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return new UInt128() { _v0 = ~x._v0, _v1 = ~x._v1 };
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}
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public static UInt128 operator &(UInt128 x, UInt128 y)
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{
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return new UInt128() { _v0 = x._v0 & y._v0, _v1 = x._v1 & y._v1 };
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}
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public static UInt128 operator |(UInt128 x, UInt128 y)
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{
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return new UInt128() { _v0 = x._v0 | y._v0, _v1 = x._v1 | y._v1 };
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}
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public static bool operator ==(UInt128 x, UInt128 y)
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{
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return x.Equals(y);
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}
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public static bool operator !=(UInt128 x, UInt128 y)
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{
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return !x.Equals(y);
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}
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public override bool Equals(object obj)
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{
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return obj is UInt128 other && Equals(other);
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}
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public bool Equals(UInt128 other)
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{
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return _v0 == other._v0 && _v1 == other._v1;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(_v0, _v1);
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}
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}
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}
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