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Implement HLE macros for render target clears (#3528)
* Implement HLE macros for render target clears * Add constants for the offsets
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@ -145,6 +145,16 @@ namespace Ryujinx.Graphics.OpenGL
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return format == Format.D16Unorm || format == Format.D32Float;
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}
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public int GetColorLayerCount(int index)
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{
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return _colors[index].Info.GetDepthOrLayers();
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}
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public int GetDepthStencilLayerCount()
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{
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return _depthStencil?.Info.GetDepthOrLayers() ?? 0;
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}
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public void AttachColorLayerForClear(int index, int layer)
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{
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TextureView color = _colors[index];
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