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Remove GPU MemoryAccessor (#1423)
* Remove GPU MemoryAccessor * Update outdated XML doc * Update more outdated stuff
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80d4199fb3
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@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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uint qmdAddress = (uint)state.Get<int>(MethodOffset.DispatchParamsAddress);
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var qmd = _context.MemoryAccessor.Read<ComputeQmd>((ulong)qmdAddress << 8);
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var qmd = _context.MemoryManager.Read<ComputeQmd>((ulong)qmdAddress << 8);
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GpuVa shaderBaseAddress = state.Get<GpuVa>(MethodOffset.ShaderBaseAddress);
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@ -80,13 +80,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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// TODO: Acquire operations (Wait), interrupts for invalid combinations.
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if (operation == SemaphoredOperation.Release)
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{
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_context.MemoryAccessor.Write(address, value);
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_context.MemoryManager.Write(address, value);
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}
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else if (operation == SemaphoredOperation.Reduction)
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{
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bool signed = _state.State.SemaphoredFormat == SemaphoredFormat.Signed;
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int mem = _context.MemoryAccessor.Read<int>(address);
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int mem = _context.MemoryManager.Read<int>(address);
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switch (_state.State.SemaphoredReduction)
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{
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@ -116,7 +116,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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break;
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}
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_context.MemoryAccessor.Write(address, value);
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_context.MemoryManager.Write(address, value);
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}
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}
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@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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{
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if (Words == null)
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{
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Words = MemoryMarshal.Cast<byte, int>(context.MemoryAccessor.GetSpan(EntryAddress, (int)EntryCount * 4)).ToArray();
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Words = MemoryMarshal.Cast<byte, int>(context.MemoryManager.GetSpan(EntryAddress, (int)EntryCount * 4)).ToArray();
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}
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}
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}
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@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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else
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{
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evt.Flush();
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return (_context.MemoryAccessor.Read<ulong>(gpuVa) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
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return (_context.MemoryManager.Read<ulong>(gpuVa) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
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}
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}
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@ -87,11 +87,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
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if (evt != null && evt2 == null)
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{
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useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, _context.MemoryAccessor.Read<ulong>(gpuVa + 16), isEqual);
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useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, _context.MemoryManager.Read<ulong>(gpuVa + 16), isEqual);
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}
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else if (evt == null && evt2 != null)
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{
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useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt2, _context.MemoryAccessor.Read<ulong>(gpuVa), isEqual);
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useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt2, _context.MemoryManager.Read<ulong>(gpuVa), isEqual);
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}
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else
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{
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@ -107,8 +107,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
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evt?.Flush();
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evt2?.Flush();
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ulong x = _context.MemoryAccessor.Read<ulong>(gpuVa);
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ulong y = _context.MemoryAccessor.Read<ulong>(gpuVa + 16);
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ulong x = _context.MemoryManager.Read<ulong>(gpuVa);
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ulong y = _context.MemoryManager.Read<ulong>(gpuVa + 16);
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return (isEqual ? x == y : x != y) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
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}
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@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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var rs = state.Get<SemaphoreState>(MethodOffset.ReportState);
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_context.MemoryAccessor.Write(rs.Address.Pack(), rs.Payload);
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_context.MemoryManager.Write(rs.Address.Pack(), rs.Payload);
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_context.AdvanceSequence();
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}
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@ -85,7 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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if (counter?.Invalid != true)
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{
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_context.MemoryAccessor.Write(gpuVa, counterData);
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_context.MemoryManager.Write(gpuVa, counterData);
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}
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};
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@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState);
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_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
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_context.MemoryManager.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
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state.SetUniformBufferOffset(uniformBuffer.Offset + 4);
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@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState);
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_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, MemoryMarshal.Cast<int, byte>(data));
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_context.MemoryManager.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, MemoryMarshal.Cast<int, byte>(data));
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state.SetUniformBufferOffset(uniformBuffer.Offset + data.Length * 4);
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@ -27,11 +27,6 @@ namespace Ryujinx.Graphics.Gpu
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/// </summary>
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public MemoryManager MemoryManager { get; }
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/// <summary>
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/// GPU memory accessor.
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/// </summary>
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public MemoryAccessor MemoryAccessor { get; }
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/// <summary>
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/// GPU engine methods processing.
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/// </summary>
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@ -75,8 +70,6 @@ namespace Ryujinx.Graphics.Gpu
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MemoryManager = new MemoryManager(this);
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MemoryAccessor = new MemoryAccessor(this);
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Methods = new Methods(this);
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GPFifo = new GPFifoDevice(this);
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@ -1,85 +0,0 @@
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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/// <summary>
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/// GPU mapped memory accessor.
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/// </summary>
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public class MemoryAccessor
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{
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private GpuContext _context;
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/// <summary>
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/// Creates a new instance of the GPU memory accessor.
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/// </summary>
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/// <param name="context">GPU context that the memory accessor belongs to</param>
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public MemoryAccessor(GpuContext context)
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{
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_context = context;
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}
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/// <summary>
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/// Reads a byte array from GPU mapped memory.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address where the data is located</param>
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/// <param name="size">Size of the data in bytes</param>
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/// <returns>Byte array with the data</returns>
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public byte[] ReadBytes(ulong gpuVa, int size)
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{
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return GetSpan(gpuVa, size).ToArray();
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}
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/// <summary>
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/// Gets a read-only span of data from GPU mapped memory.
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/// This reads as much data as possible, up to the specified maximum size.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address where the data is located</param>
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/// <param name="size">Size of the data</param>
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/// <returns>The span of the data at the specified memory location</returns>
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public ReadOnlySpan<byte> GetSpan(ulong gpuVa, int size)
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{
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ulong processVa = _context.MemoryManager.Translate(gpuVa);
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return _context.PhysicalMemory.GetSpan(processVa, size);
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}
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/// <summary>
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/// Reads data from GPU mapped memory.
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/// </summary>
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/// <typeparam name="T">Type of the data</typeparam>
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/// <param name="gpuVa">GPU virtual address where the data is located</param>
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/// <returns>The data at the specified memory location</returns>
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public T Read<T>(ulong gpuVa) where T : unmanaged
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{
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ulong processVa = _context.MemoryManager.Translate(gpuVa);
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return MemoryMarshal.Cast<byte, T>(_context.PhysicalMemory.GetSpan(processVa, Unsafe.SizeOf<T>()))[0];
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}
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/// <summary>
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/// Writes a 32-bits signed integer to GPU mapped memory.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address to write the value into</param>
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/// <param name="value">The value to be written</param>
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public void Write<T>(ulong gpuVa, T value) where T : unmanaged
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{
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ulong processVa = _context.MemoryManager.Translate(gpuVa);
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_context.PhysicalMemory.Write(processVa, MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref value, 1)));
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}
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/// <summary>
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/// Writes data to GPU mapped memory.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address to write the data into</param>
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/// <param name="data">The data to be written</param>
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public void Write(ulong gpuVa, ReadOnlySpan<byte> data)
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{
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ulong processVa = _context.MemoryManager.Translate(gpuVa);
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_context.PhysicalMemory.Write(processVa, data);
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}
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}
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}
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@ -62,7 +62,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <summary>
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/// Gets a read-only span of data from GPU mapped memory.
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/// This reads as much data as possible, up to the specified maximum size.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address where the data is located</param>
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/// <param name="size">Size of the data</param>
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@ -87,6 +86,19 @@ namespace Ryujinx.Graphics.Gpu.Memory
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return _context.PhysicalMemory.GetWritableRegion(processVa, size);
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}
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/// <summary>
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/// Writes data to GPU mapped memory.
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/// </summary>
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/// <typeparam name="T">Type of the data</typeparam>
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/// <param name="gpuVa">GPU virtual address to write the value into</param>
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/// <param name="value">The value to be written</param>
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public void Write<T>(ulong gpuVa, T value) where T : unmanaged
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{
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ulong processVa = Translate(gpuVa);
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_context.PhysicalMemory.Write(processVa, MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref value, 1)));
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}
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/// <summary>
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/// Writes data to GPU mapped memory.
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/// </summary>
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@ -81,7 +81,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <returns>Data at the memory location</returns>
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public T MemoryRead<T>(ulong address) where T : unmanaged
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{
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return _context.MemoryAccessor.Read<T>(address);
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return _context.MemoryManager.Read<T>(address);
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}
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/// <summary>
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@ -262,13 +262,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
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return true;
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}
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ReadOnlySpan<byte> memoryCode = _context.MemoryAccessor.GetSpan(gpuVa, shader.Code.Length);
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ReadOnlySpan<byte> memoryCode = _context.MemoryManager.GetSpan(gpuVa, shader.Code.Length);
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bool equals = memoryCode.SequenceEqual(shader.Code);
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if (equals && shader.Code2 != null)
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{
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memoryCode = _context.MemoryAccessor.GetSpan(gpuVaA, shader.Code2.Length);
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memoryCode = _context.MemoryManager.GetSpan(gpuVaA, shader.Code2.Length);
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equals = memoryCode.SequenceEqual(shader.Code2);
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}
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@ -307,7 +307,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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program = Translator.Translate(gpuVa, gpuAccessor, DefaultFlags | TranslationFlags.Compute);
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byte[] code = _context.MemoryAccessor.ReadBytes(gpuVa, program.Size);
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byte[] code = _context.MemoryManager.GetSpan(gpuVa, program.Size).ToArray();
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_dumper.Dump(code, compute: true, out string fullPath, out string codePath);
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@ -344,8 +344,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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{
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ShaderProgram program = Translator.Translate(gpuVaA, gpuVa, gpuAccessor, DefaultFlags);
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byte[] codeA = _context.MemoryAccessor.ReadBytes(gpuVaA, program.SizeA);
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byte[] codeB = _context.MemoryAccessor.ReadBytes(gpuVa, program.Size);
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byte[] codeA = _context.MemoryManager.GetSpan(gpuVaA, program.SizeA).ToArray();
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byte[] codeB = _context.MemoryManager.GetSpan(gpuVa, program.Size).ToArray();
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_dumper.Dump(codeA, compute: false, out string fullPathA, out string codePathA);
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_dumper.Dump(codeB, compute: false, out string fullPathB, out string codePathB);
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@ -364,7 +364,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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{
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ShaderProgram program = Translator.Translate(gpuVa, gpuAccessor, DefaultFlags);
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byte[] code = _context.MemoryAccessor.ReadBytes(gpuVa, program.Size);
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byte[] code = _context.MemoryManager.GetSpan(gpuVa, program.Size).ToArray();
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_dumper.Dump(code, compute: false, out string fullPath, out string codePath);
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