mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2025-06-28 23:40:47 -07:00
Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState
This commit is contained in:
@ -55,6 +55,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
private long _playbackEnds;
|
||||
private ManualResetEvent _event;
|
||||
|
||||
private ManualResetEvent _pauseEvent;
|
||||
|
||||
public AudioProcessor()
|
||||
{
|
||||
_event = new ManualResetEvent(false);
|
||||
@ -94,6 +96,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
_sessionCommandList = new RendererSession[Constants.AudioRendererSessionCountMax];
|
||||
_event.Reset();
|
||||
_lastTime = PerformanceCounter.ElapsedNanoseconds;
|
||||
_pauseEvent = deviceDriver.GetPauseEvent();
|
||||
|
||||
StartThread();
|
||||
|
||||
@ -202,6 +205,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
|
||||
while (true)
|
||||
{
|
||||
_pauseEvent?.WaitOne();
|
||||
|
||||
MailboxMessage message = _mailbox.ReceiveMessage();
|
||||
|
||||
if (message == MailboxMessage.Stop)
|
||||
|
@ -214,6 +214,14 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
Logger.Info?.Print(LogClass.AudioRenderer, "Stopped audio renderer");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stop sending commands to the <see cref="AudioProcessor"/> without stopping the worker thread.
|
||||
/// </summary>
|
||||
public void StopSendingCommands()
|
||||
{
|
||||
_isRunning = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Worker main function. This is used to dispatch audio renderer commands to the <see cref="AudioProcessor"/>.
|
||||
/// </summary>
|
||||
|
Reference in New Issue
Block a user