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Update GLWidget to 1.0.2 (#1191)
This should fix OpenGL context creation on OSX (using Cocoa). NOTE: As macOS doesn't support OpenGL 4.3, the emulator will probably not work but this fix the hardcrash when starting any games.
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@ -79,7 +79,7 @@
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="DiscordRichPresence" Version="1.0.150" />
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<PackageReference Include="DiscordRichPresence" Version="1.0.150" />
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<PackageReference Include="GLWidget" Version="1.0.1" />
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<PackageReference Include="GLWidget" Version="1.0.2" />
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<PackageReference Include="GtkSharp" Version="3.22.25.56" />
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<PackageReference Include="GtkSharp" Version="3.22.25.56" />
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<PackageReference Include="GtkSharp.Dependencies" Version="1.1.0" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
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<PackageReference Include="GtkSharp.Dependencies" Version="1.1.0" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
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<PackageReference Include="OpenTK.NetStandard" Version="1.0.5.12" />
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<PackageReference Include="OpenTK.NetStandard" Version="1.0.5.12" />
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