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Implement Shader Instructions SUATOM and SURED (#2090)
* Initial Implementation * Further improvements (no support for float/64-bit types) * Merge atomic and reduce instructions, add missing format switch * Fix rebase issues. * Not used. * Whoops. Fixed. * Partial implementation of inc/dec, cleanup and TODOs * Remove testing path * Address Feedback
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@ -81,6 +81,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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Add(Instruction.FusedMultiplyAdd, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
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Add(Instruction.ImageLoad, VariableType.F32);
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Add(Instruction.ImageStore, VariableType.None);
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Add(Instruction.ImageAtomic, VariableType.S32);
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Add(Instruction.IsNan, VariableType.Bool, VariableType.F32);
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Add(Instruction.LoadAttribute, VariableType.F32, VariableType.S32, VariableType.S32, VariableType.S32);
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Add(Instruction.LoadConstant, VariableType.F32, VariableType.S32, VariableType.S32);
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@ -146,9 +147,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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// TODO: Return correct type depending on source index,
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// that can improve the decompiler output.
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if (inst == Instruction.ImageLoad ||
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inst == Instruction.ImageStore ||
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inst == Instruction.Lod ||
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if (inst == Instruction.ImageLoad ||
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inst == Instruction.ImageStore ||
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inst == Instruction.ImageAtomic ||
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inst == Instruction.Lod ||
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inst == Instruction.TextureSample)
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{
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return VariableType.F32;
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