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https://github.com/Ryujinx/Ryujinx.git
synced 2025-08-06 05:32:34 -07:00
Update for new Shader IR format
This commit is contained in:
committed by
Isaac Marovitz
parent
1f8ae7e5b1
commit
163be0a159
@@ -68,8 +68,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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}
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BufferDefinition buffer = operation.StorageKind == StorageKind.ConstantBuffer
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? context.Config.Properties.ConstantBuffers[bindingIndex.Value]
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: context.Config.Properties.StorageBuffers[bindingIndex.Value];
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? context.Properties.ConstantBuffers[bindingIndex.Value]
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: context.Properties.StorageBuffers[bindingIndex.Value];
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StructureField field = buffer.Type.Fields[fieldIndex.Value];
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return field.Type & AggregateType.ElementTypeMask;
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@@ -82,8 +82,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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}
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MemoryDefinition memory = operation.StorageKind == StorageKind.LocalMemory
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? context.Config.Properties.LocalMemories[bindingId.Value]
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: context.Config.Properties.SharedMemories[bindingId.Value];
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? context.Properties.LocalMemories[bindingId.Value]
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: context.Properties.SharedMemories[bindingId.Value];
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return memory.Type & AggregateType.ElementTypeMask;
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@@ -100,7 +100,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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bool isOutput = operation.StorageKind == StorageKind.Output || operation.StorageKind == StorageKind.OutputPerPatch;
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bool isPerPatch = operation.StorageKind == StorageKind.InputPerPatch || operation.StorageKind == StorageKind.OutputPerPatch;
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if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
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if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
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{
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if (operation.GetSource(1) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant)
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{
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@@ -112,7 +112,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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if (operation.SourcesCount > 2 &&
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operation.GetSource(2) is AstOperand elemIndex &&
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elemIndex.Type == OperandType.Constant &&
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context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
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context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
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{
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int component = elemIndex.Value;
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}
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