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vulkan: Respect VK_KHR_portability_subset vertex stride alignment (#4419)
* vulkan: Respect VK_KHR_portability_subset vertex stride alignment We were hardcoding alignment to 4, but by specs it can be any values that is a power of 2. This also enable VK_KHR_portability_subset if present as per specs requirements. * address gdkchan's comment * Make NeedsVertexBufferAlignment internal
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@ -8,11 +8,10 @@ namespace Ryujinx.Graphics.Vulkan
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{
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None = 0,
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VertexBufferAlignment4B = 1,
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NoTriangleFans = 1 << 1,
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NoPointMode = 1 << 2,
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No3DImageView = 1 << 3,
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NoLodBias = 1 << 4
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NoTriangleFans = 1,
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NoPointMode = 1 << 1,
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No3DImageView = 1 << 2,
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NoLodBias = 1 << 3
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}
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readonly struct HardwareCapabilities
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@ -40,6 +39,7 @@ namespace Ryujinx.Graphics.Vulkan
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public readonly ShaderStageFlags RequiredSubgroupSizeStages;
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public readonly SampleCountFlags SupportedSampleCounts;
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public readonly PortabilitySubsetFlags PortabilitySubset;
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public readonly uint VertexBufferAlignment;
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public HardwareCapabilities(
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bool supportsIndexTypeUint8,
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@ -64,7 +64,8 @@ namespace Ryujinx.Graphics.Vulkan
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uint maxSubgroupSize,
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ShaderStageFlags requiredSubgroupSizeStages,
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SampleCountFlags supportedSampleCounts,
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PortabilitySubsetFlags portabilitySubset)
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PortabilitySubsetFlags portabilitySubset,
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uint vertexBufferAlignment)
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{
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SupportsIndexTypeUint8 = supportsIndexTypeUint8;
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SupportsCustomBorderColor = supportsCustomBorderColor;
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@ -89,6 +90,7 @@ namespace Ryujinx.Graphics.Vulkan
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RequiredSubgroupSizeStages = requiredSubgroupSizeStages;
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SupportedSampleCounts = supportedSampleCounts;
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PortabilitySubset = portabilitySubset;
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VertexBufferAlignment = vertexBufferAlignment;
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}
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}
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}
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@ -1,4 +1,5 @@
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Common;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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using Silk.NET.Vulkan;
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using System;
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@ -1136,7 +1137,7 @@ namespace Ryujinx.Graphics.Vulkan
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buffer.Dispose();
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if (!Gd.Capabilities.PortabilitySubset.HasFlag(PortabilitySubsetFlags.VertexBufferAlignment4B) &&
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if (Gd.Capabilities.VertexBufferAlignment < 2 &&
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(vertexBuffer.Stride % FormatExtensions.MaxBufferFormatScalarSize) == 0)
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{
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buffer = new VertexBufferState(
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@ -1,4 +1,5 @@
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Common;
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using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using System;
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@ -253,7 +254,7 @@ namespace Ryujinx.Graphics.Vulkan
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if (gd.NeedsVertexBufferAlignment(vbScalarSizes[i], out int alignment))
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{
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alignedStride = (vertexBuffer.Stride + (alignment - 1)) & -alignment;
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alignedStride = BitUtils.AlignUp(vertexBuffer.Stride, alignment);
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}
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// TODO: Support divisor > 1
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@ -36,7 +36,8 @@ namespace Ryujinx.Graphics.Vulkan
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"VK_KHR_shader_float16_int8",
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"VK_EXT_shader_subgroup_ballot",
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"VK_EXT_subgroup_size_control",
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"VK_NV_geometry_shader_passthrough"
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"VK_NV_geometry_shader_passthrough",
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"VK_KHR_portability_subset", // By spec, we should enable this if present.
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};
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public static string[] RequiredExtensions { get; } = new string[]
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@ -234,10 +234,12 @@ namespace Ryujinx.Graphics.Vulkan
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Api.GetPhysicalDeviceFeatures2(_physicalDevice, &features2);
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var portabilityFlags = PortabilitySubsetFlags.None;
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uint vertexBufferAlignment = 1;
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if (usePortability)
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{
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portabilityFlags |= propertiesPortabilitySubset.MinVertexInputBindingStrideAlignment > 1 ? PortabilitySubsetFlags.VertexBufferAlignment4B : 0;
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vertexBufferAlignment = propertiesPortabilitySubset.MinVertexInputBindingStrideAlignment;
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portabilityFlags |= featuresPortabilitySubset.TriangleFans ? 0 : PortabilitySubsetFlags.NoTriangleFans;
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portabilityFlags |= featuresPortabilitySubset.PointPolygons ? 0 : PortabilitySubsetFlags.NoPointMode;
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portabilityFlags |= featuresPortabilitySubset.ImageView2DOn3DImage ? 0 : PortabilitySubsetFlags.No3DImageView;
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@ -278,7 +280,8 @@ namespace Ryujinx.Graphics.Vulkan
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propertiesSubgroupSizeControl.MaxSubgroupSize,
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propertiesSubgroupSizeControl.RequiredSubgroupSizeStages,
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supportedSampleCounts,
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portabilityFlags);
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portabilityFlags,
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vertexBufferAlignment);
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MemoryAllocator = new MemoryAllocator(Api, _physicalDevice, _device, properties.Limits.MaxMemoryAllocationCount);
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@ -636,11 +639,11 @@ namespace Ryujinx.Graphics.Vulkan
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PrintGpuInformation();
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}
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public bool NeedsVertexBufferAlignment(int attrScalarAlignment, out int alignment)
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internal bool NeedsVertexBufferAlignment(int attrScalarAlignment, out int alignment)
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{
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if (Capabilities.PortabilitySubset.HasFlag(PortabilitySubsetFlags.VertexBufferAlignment4B))
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if (Capabilities.VertexBufferAlignment > 1)
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{
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alignment = 4;
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alignment = (int)Capabilities.VertexBufferAlignment;
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return true;
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}
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