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Fix wrong maximum id on sampler pool in some cases
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@ -180,9 +180,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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public static void DeclareLocals(CodeGenContext context, StructuredProgramInfo info)
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{
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context.AppendLine(GetVarTypeName(VariableType.S32) + " " + DefaultNames.DummyIntName + ";");
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context.AppendLine(GetVarTypeName(VariableType.U32) + " " + DefaultNames.DummyUintName + ";");
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foreach (AstOperand decl in info.Locals)
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{
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string name = context.OperandManager.DeclareLocal(decl);
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