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misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
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@ -21,7 +21,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public class StateUpdater
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{
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private readonly ReadOnlyMemory<byte> _inputOrigin;
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private ReadOnlyMemory <byte> _outputOrigin;
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private ReadOnlyMemory<byte> _outputOrigin;
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private ReadOnlyMemory<byte> _input;
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private Memory<byte> _output;
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@ -207,7 +207,7 @@ namespace Ryujinx.Audio.Renderer.Server
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return ResultCode.Success;
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}
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private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T: unmanaged, IEffectInParameter
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private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
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{
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effect.ForceUnmapBuffers(mapper);
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@ -629,4 +629,4 @@ namespace Ryujinx.Audio.Renderer.Server
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return ResultCode.Success;
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}
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}
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}
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}
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