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25
Ryujinx.Graphics.Gpu/Debugging.cs
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25
Ryujinx.Graphics.Gpu/Debugging.cs
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using System;
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namespace Ryujinx.Graphics.Gpu
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{
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static class Debugging
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{
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public static void PrintTexInfo(string prefix, Image.Texture tex)
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{
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if (tex == null)
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{
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Console.WriteLine(prefix + " null");
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return;
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}
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string range = $"{tex.Address:X}..{(tex.Address + tex.Size):X}";
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int debugId = tex.HostTexture.GetStorageDebugId();
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string str = $"{prefix} p {debugId:X8} {tex.Info.Target} {tex.Info.FormatInfo.Format} {tex.Info.Width}x{tex.Info.Height}x{tex.Info.DepthOrLayers} mips {tex.Info.Levels} addr {range}";
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Console.WriteLine(str);
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}
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}
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}
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