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Initial work
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21
Ryujinx.Graphics.Gpu/State/ResetCounterType.cs
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21
Ryujinx.Graphics.Gpu/State/ResetCounterType.cs
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namespace Ryujinx.Graphics.Gpu.State
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{
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enum ResetCounterType
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{
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SamplesPassed = 1,
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ZcullStats = 2,
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TransformFeedbackPrimitivesWritten = 0x10,
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InputVertices = 0x12,
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InputPrimitives = 0x13,
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VertexShaderInvocations = 0x15,
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TessControlShaderInvocations = 0x16,
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TessEvaluationShaderInvocations = 0x17,
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TessEvaluationShaderPrimitives = 0x18,
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GeometryShaderInvocations = 0x1a,
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GeometryShaderPrimitives = 0x1b,
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ClipperInputPrimitives = 0x1c,
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ClipperOutputPrimitives = 0x1d,
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FragmentShaderInvocations = 0x1e,
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PrimitivesGenerated = 0x1f
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}
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}
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