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Initial work
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL.Texture;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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static class DepthStencilModeConverter
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{
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public static All Convert(this DepthStencilMode mode)
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{
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switch (mode)
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{
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case DepthStencilMode.Depth: return All.Depth;
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case DepthStencilMode.Stencil: return All.Stencil;
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}
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throw new ArgumentException($"Invalid depth stencil mode \"{mode}\".");
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}
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}
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}
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